Ruby inspired by Lucy, for EverQuest Legends

Alternate Abilities

Every alternate ability the game's servers have listed to the players who run the collector, 323 ranks in all, by the class that can buy it. Levels and costs are per rank, in order; an ability's later ranks show once someone has been offered them.

Every class

AbilityLevelCostCasts
Adamant Will (3 ranks)
This passive ability grants you an additional 20/40/60% chance to resist charm, and 15/30/45% chance to resist mesmerization spells.
12, 4, 6 (12 in all) passive
Alchemy Mastery (2 ranks)
This passive ability reduces the chance of failing Alchemy recipes by 50%.
13, 9 (12 in all) passive
Baking Mastery (2 ranks)
This passive ability reduces the chance of failing Baking recipes by 50%.
12, 6 (8 in all) passive
Banestrike (3 ranks)
This passive ability improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2/4/7%.
Complete Slayer achievements to progress this ability.
10 each (0 in all) passive
Blacksmithing Mastery (2 ranks)
This passive ability reduces the chance of failing Blacksmithing recipes by 50%.
12, 6 (8 in all) passive
Brewing Mastery (2 ranks)
This passive ability reduces the chance of failing Brewing recipes by 50%.
12, 6 (8 in all) passive
Circular Breathing (2 ranks)
This passive ability increases your endurance regeneration by 4 points.
12, 5 (7 in all) passive
Combat Agility (3 ranks)
This passive ability increases your melee avoidance by 2/5/10%.
Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.
12, 4, 6 (12 in all) passive
Combat Fury (3 ranks)
This passive ability increases your chance of performing a critical melee hit with all skills by 2/3/5%.
12, 3, 4 (9 in all) passive
Combat Stability (3 ranks)
This passive ability increases the armor class soft cap of your class by 2/5/10%.
The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.
12, 4, 6 (12 in all) passive
Crafting Mastery (2 ranks)
Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 6 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300.
13 each (6 in all) passive
Fear Resistance (3 ranks)
This passive ability grants you an additional 75% chance to resist most fear spells and increases the chance of breaking fear earlier.
12, 4, 6 (12 in all) passive
First Aid (2 ranks)
This passive ability increases the maximum health you can bind wound to 80%.
19, 1 (10 in all) passive
Fletching Mastery (2 ranks)
This passive ability reduces the chance of failing Fletching recipes by 50%.
12, 6 (8 in all) passive
Foraging
This passive ability increases your Forage skill cap by 50 points.
13 passive
Gather Party
This ability, when activated, will give everyone in your party the option of teleporting directly to your location.
10 Gather Party every 360m
Innate Eminence (2 ranks)
This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points.
13 each (6 in all) passive
Innate Lung Capacity (2 ranks)
This passive ability increases the amount of air you can hold in your lungs by 50%.
11 each (2 in all) passive
Innate Metabolism (2 ranks)
This passive ability reduces your food and drink consumption by 150%.
11 each (2 in all) passive
Innate Regeneration (2 ranks)
This passive ability increases your health regeneration by 1/7 points.
11, 5 (6 in all) passive
Innate Spell Resistance (2 ranks)
This passive ability improves your cold, disease, fire, magic, and poison resistances by 2/10 points.
12 each (4 in all) passive
Jewel Craft Mastery (2 ranks)
This passive ability reduces the chance of failing Jewelcrafting recipes by 50%.
12, 6 (8 in all) passive
Natural Durability (2 ranks)
This passive ability increases your maximum base health (derived from your stamina) by 200/1200%.
12 each (4 in all) passive
Origin
This ability, when activated, transports you back to your starting city.
You can check your origin location using the command /charinfo.
10 Origin every 18m
Packrat (9 ranks)
This passive ability reduces the weight of all equipped and carried items by 15/20/25/30/35/40/45/50/55%.
11 each (9 in all) passive
Permanent Illusion
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
15 passive
Physical Enhancement
This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%.
13 passive
Pottery Mastery (4 ranks)
This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes.
1, 602, 4, 6, 20 (32 in all) passive
Steadfast Will
This passive ability grants you an 80% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
13 passive
Stoicism (2 ranks)
This passive ability reduces how far incoming melee attacks push you backward by 50%.
12 each (4 in all) passive
Tailoring Mastery (2 ranks)
This passive ability reduces the chance of failing Tailoring recipes by 50%.
12, 6 (8 in all) passive
Widened Perception
This passive ability increases your number of loadout slots by 1.
2512 passive
Full Potential
This passive ability provides the following storage capacity increases.
+50 Tradeskill slots
+25 Dragon's Hoard
+5 Activated Item Slots
+25 Equipment Slots
+25 Exaltation Slots
500 passive

Warrior

AbilityLevelCostCasts
Adamant Will
This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells.
19 passive
Ambidexterity
This passive ability increases your chance to successfully dual wield by 32%.
19 passive
Fear Resistance
This passive ability grants you immunity to most fear spells.
19 passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Improved Bash
This passive ability allows you to use your bash skill to be used without a shield, and will always use the best AC from among equipped weapons or shields.
16 passive
Innate Fighters Tenacity
Grants the Warrior the ability to go into a frenzy at low health, increased critical strike chance, and also permanently mitigate 5% of all incoming melee damage.
Below 35% health, the Warrior goes into a berserker frenzy, gaining increased chance to hit, and turns their critical attacks into crippling blows, which deal increased damage, and can stun the target. The Warrior will remain in this state until their health reaches 45%.
10 passive
Steadfast Will
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
112 passive
Steadfast Will
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
16 passive
Heroic Leap
Heroic Leap I, when activated, causes you to leap approximately 10 feet in front of your target, attracting the attention of up to 8 opponents within a 200 foot radius of your target, increasing their hatred for you by 1250 points.
120 Heroic Leap I every 30s
Unbound Wrath (2 ranks)
This passive ability increases the Warriors melee critical hit damage by 10/20%.
12, 300 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Area Taunt
Area Taunt I, when activated, taunts all creatures within a 40 foot radius, placing you 100 points of hate higher than your opponents' previously most hated target.
255 Area Taunt I every 5m
War Cry
War Cry I, when activated, grants all group members within a 100 foot radius immunity to fear spells for 1 seconds.
253 War Cry I every 36m
Rampage (2 ranks)
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.
30, 635, 2 (7 in all) Rampage I every 9m
Warriors Endurance
This passive ability increases your hit point regeneration by 1% per 6 seconds.
306 passive
Burst of Power
This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7%.
463 passive

Cleric

AbilityLevelCostCasts
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Healing Adept (3 ranks)
This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%.
12, 4, 6 (12 in all) passive
Healing Boon (3 ranks)
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.
13, 6, 9 (18 in all) passive
Healing Gift (3 ranks)
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.
12, 4, 6 (12 in all) passive
Innate Divine Healing
Grants the Cleric a 5% bonus to most direct healing spells.
10 passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Mastery (3 ranks)
This passive ability reduces the mana cost of all spells by 10%.
12, 4, 6 (12 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Unbound Boon (3 ranks)
This passive ability grants the Clerics healing spells a 2/4/6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.
12, 30, 500 each (0 in all) passive
Purify Soul
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
155 Purify Soul I every 30m
Master of All
This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance.
2010 passive
Innate Invis to Undead
This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes.
403 Invisibility Versus Undead every 7s
Turn Undead
Turn Undead I, when activated, infuses your undead target with holy energy which deals 200 damage every 6 seconds for 24 seconds and has a 10% chance to trigger Infusion of Holy Light I which critically deals 1000 damage.
403 Turn Undead I every 2m
Bestow Divine Aura
Bestowed Divine Aura I, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 18 seconds.
503 Bestowed Divine Aura I every 10m
Divine Aura
Divine Aura I, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 18 seconds.
506 Divine Aura I every 10m
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Paladin

AbilityLevelCostCasts
Adamant Will
This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells.
19 passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fear Resistance
This passive ability grants you immunity to most fear spells.
19 passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Healing Adept (3 ranks)
This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%.
12, 4, 6 (12 in all) passive
Healing Boon (3 ranks)
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.
13, 6, 9 (18 in all) passive
Healing Gift (3 ranks)
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.
12, 4, 6 (12 in all) passive
Improved Bash
This passive ability allows you to use your bash skill to be used without a shield, and will always use the best AC from among equipped weapons or shields.
16 passive
Lay on Hands (10 ranks)
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for 16251 health.
1, 6, 11, 16, 21, 26, 31, 36, 41, 460 each (0 in all) Lay on Hands X every 15m
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Slay Undead (3 ranks)
This passive ability grants your melee attacks a 225/235/240% chance to deal $1% damage against undead and vampiric targets.
13, 6, 9 (18 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Steadfast Will
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
112 passive
Steadfast Will
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
16 passive
Unbound Life (3 ranks)
This passive ability increases the amount of healing done by the Paladins instant heals by 2/4/6%.
12, 30, 500 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Act of Valor (2 ranks)
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to all allies within a 100 foot radius.
20, 1003, 20 (23 in all) Act of Valor II every 72m
Holy Steed
This ability, when activated, summons the bridle of a very fast Holy Steed.
205 Summon Holy Steed Bridle every 1s
Divine Stun
Divine Stun I, when activated, instantly pushes your target backwards and attempts to stun a level 70 or lower target for 2 seconds.
359 Divine Stun I every 30s
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Ranger

AbilityLevelCostCasts
Adamant Will
This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells.
19 passive
Ambidexterity
This passive ability increases your chance to successfully dual wield by 32%.
19 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Healing Adept (3 ranks)
This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%.
12, 4, 6 (12 in all) passive
Healing Gift (3 ranks)
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.
12, 4, 6 (12 in all) passive
Hunter's Attack Power (26 ranks)
This passive ability increases your attack power by 4/8/12/16/20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100/104 points.
1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 500 each (0 in all) passive
Innate Called Shot
Grants the Ranger the ability to unleash a double bow shot on stationary targets.
10 passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Point Blank Fire
This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range.
Additionally allows for double and triple attacks from ranged attacks regardless of toggle state.
10 Disable Ability every 1s
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Steadfast Will
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
16 passive
Weapon Mastery of the Scout (3 ranks)
Increases the base damage of your archery attacks by 20/40/60%.
13, 6, 9 (18 in all) passive
Unbound Strikethrough (3 ranks)
This passive ability increases the chance the Ranger will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 10/20/30%.
12, 30, 500 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Innate Camouflage
This ability, when activated, grants you standard invisibility for up to 20 minutes.
405 Camouflage every 7s
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Shadow Knight

AbilityLevelCostCasts
Adamant Will
This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells.
19 passive
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fear Resistance
This passive ability grants you immunity to most fear spells.
19 passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Harm Touch (10 ranks)
Harm Touch X, when activated, grips a non-player target with agony, instantly dealing up to 1001 damage based on your current level.
1, 6, 11, 16, 21, 26, 31, 36, 41, 460 each (0 in all) Harm Touch X every 20m
Improved Bash
This passive ability allows you to use your bash skill to be used without a shield, and will always use the best AC from among equipped weapons or shields.
16 passive
Leech Touch
This passive ability augments the Harm Touch ability by giving it a lifetap effect.
16 passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Pet Affinity
Allows your pet to benefit from group beneficial spells and songs.
12 passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Steadfast Will
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
112 passive
Steadfast Will
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
16 passive
Unbound Drain (3 ranks)
This passive ability increases the amount of damage of lifetaps cast by the Shadow Knight by 2/4/6%.
12, 30, 500 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Soul Abrasion (4 ranks)
This passive ability increases the base damage of lifetaps triggered by Vampiric Embrace and Scream of Death by 50/100/200/216%.
15, 673, 6, 9, 5 (23 in all) passive
Unholy Steed
This ability, when activated, summons the bridle of a very fast Unholy Steed.
205 Summon Death Charger Bridle every 1s

Druid

AbilityLevelCostCasts
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Enhanced Root
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.
15 passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Healing Adept (3 ranks)
This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%.
12, 4, 6 (12 in all) passive
Healing Boon (3 ranks)
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.
13, 6, 9 (18 in all) passive
Healing Gift (3 ranks)
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.
12, 4, 6 (12 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Pet Affinity
Allows your pet to benefit from group beneficial spells and songs.
12 passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Quick Evacuation (3 ranks)
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 50%.
13, 6, 9 (18 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Mastery (3 ranks)
This passive ability reduces the mana cost of all spells by 10%.
12, 4, 6 (12 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Exodus
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
106 Exodus I every 72m
Unbound Nature (3 ranks)
This passive ability increases the chance that the Druid will land a critical hit with a spell by 2/3/4%.
12, 30, 500 each (0 in all) passive
Master of All
This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance.
2010 passive
Innate Camouflage
This ability, when activated, grants you standard invisibility for up to 20 minutes.
405 Camouflage every 7s
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Monk

AbilityLevelCostCasts
Acrobatics (3 ranks)
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 30%.
13, 6, 9 (18 in all) passive
Adamant Will
This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells.
19 passive
Ambidexterity
This passive ability increases your chance to successfully dual wield by 32%.
19 passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Improved Mend (3 ranks)
This passive ability gives you a 30% chance to perform a superior mend, doubling the healing of your mend skill.
13, 6, 9 (18 in all) passive
Intimidation
This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds.
10 passive
Point Blank Fire
This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range.
Additionally allows for double and triple attacks from ranged attacks regardless of toggle state.
10 Disable Ability every 1s
Steadfast Will
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
16 passive
Unbound Alacrity (3 ranks)
This passive ability increases the Monks current and maximum haste by 3/6/10%.
12, 30, 500 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Dragon Force
This ability, when activated, pushes your target backwards and deals 10 damage.
155 Dragon Force I every 6s
Purify Body
Purification I, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
159 Purification I every 30m
Rapid Feign (3 ranks)
This passive ability reduces the reuse time of your Feign Death skill by 5 seconds.
173, 6, 9 (18 in all) passive

Bard

AbilityLevelCostCasts
Acrobatics (3 ranks)
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 30%.
13, 6, 9 (18 in all) passive
Ambidexterity
This passive ability increases your chance to successfully dual wield by 32%.
19 passive
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Instrument Mastery (3 ranks)
This passive ability further improves the instrument bonus of your songs by 60%.
This ability impacts Brass, Percussion, String, and Woodwind songs.
13, 6, 9 (18 in all) passive
Intimidation
This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds.
10 passive
Jam Fest (3 ranks)
This passive ability increases the effective casting level of your songs by 5 levels. This bonus improves:
Songs that get stronger or last longer based on your level.
Song stacking priority on targets.
The likelihood that songs that dispel effects will succeed.
The likelihood that songs that cure blindness will succeed.
The likelihood that songs that sense, disarm, or pick locked traps will succeed.
13, 6, 9 (18 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Reaching Notes (3 ranks)
This toggleable ability extends the radius of your beneficial area songs by 25%.
12, 4, 6 (12 in all) Disable Ability every 1s
Scribble Notes
This passive ability reduces the amount of time that it takes you to memorize a song by 50%.
13 passive
Singing Mastery (3 ranks)
This passive ability further improves the singing bonus of your songs by 60%.
This ability impacts songs that use the Singing skill.
13, 6, 9 (18 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Symphonic Aura (5 ranks)
This toggleable ability allows five Bard songs to auto pulse.
In order for a song to be eligible, it must have no mana cost, have no cooldown, and be a non-targeted area of effect song.
Any song that meets these critera cannot be played manually while the ability is turned on.
This ability chooses the first eligible song, starting from your final spell gem, and working backwards.
10, 3, 3, 3, 3 (12 in all) Disable Ability every 1s
Thief's Intuition (4 ranks)
This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 5 seconds and grants you a chance to innately sense traps when you near them.
This passive chance is only half as effective as your active Sense Trap skill.
13, 6, 9, 15 (33 in all) passive
Unbound Versatility (3 ranks)
This passive ability increases chance for the Bard to continue casting through a stun by 5/10/15%.
12, 30, 500 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive

Rogue

AbilityLevelCostCasts
Acrobatics (3 ranks)
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 30%.
13, 6, 9 (18 in all) passive
Ambidexterity
This passive ability increases your chance to successfully dual wield by 32%.
19 passive
Chaotic Stab
This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target.
10 passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Innate Sneakiness
Grants the Rogue the ability to move while using Hide, provided that the Sneak ability is also active. This allows them to move around unseen by most creatures.
10 passive
Intimidation
This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds.
10 passive
Point Blank Fire
This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range.
Additionally allows for double and triple attacks from ranged attacks regardless of toggle state.
10 Disable Ability every 1s
Thief's Intuition (4 ranks)
This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 5 seconds and grants you a chance to innately sense traps when you near them.
This passive chance is only half as effective as your active Sense Trap skill.
13, 6, 9, 15 (33 in all) passive
Escape
This ability, when activated, allows you to escape combat from NPCs that are 20 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility which grants permanent invisibility.
This ability consumes 2% of your endurance to activate.
109 Escape I every 5m
Unbound Lethality (3 ranks)
This passive ability increases the duration of poison effects from the Rogue by 10/15/20%, and adjusts the resist of the ability or spell by 25/50/75%.
12, 30, 500 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Purge Poison
This ability, when activated, cures you of 1200 poison counters.
155 Purge Poison every 72m
Shroud of Stealth
This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 2, shadowing you from creatures that normally see through standard invisibility.
355 passive

Shaman

AbilityLevelCostCasts
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Healing Adept (3 ranks)
This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%.
12, 4, 6 (12 in all) passive
Healing Boon (3 ranks)
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.
13, 6, 9 (18 in all) passive
Healing Gift (3 ranks)
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.
12, 4, 6 (12 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Pet Affinity
Allows your pet to benefit from group beneficial spells and songs.
12 passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Mastery (3 ranks)
This passive ability reduces the mana cost of all spells by 10%.
12, 4, 6 (12 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Unbound Cascade (3 ranks)
This passive ability increases the damage dealt by the Shamans critical damage-over-time spells by 10/20/30%.
12, 30, 500 each (0 in all) passive
Master of All
This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance.
2010 passive
Cannibalization
Cannibalization I, when activated, consumes 1924 health to restore 1066 mana.
405 Cannibalization I every 3m
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Necromancer

AbilityLevelCostCasts
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Pet Affinity
Allows your pet to benefit from group beneficial spells and songs.
12 passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Mastery (3 ranks)
This passive ability reduces the mana cost of all spells by 10%.
12, 4, 6 (12 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Spell Casting Subtlety (3 ranks)
This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%.
12, 4, 6 (12 in all) Disable Ability every 1s
Flesh to Bone
This ability, when activated, converts a meat or body part item you are holding into bone chips that are only usable for summoning pets.
103 Flesh to Bone every 7s
Unbound Affliction (3 ranks)
This passive ability increases the chance the Necromancers damage-over-time spells will deal critical damage at each 6 second interval they are active by 2/4/6%.
12, 30, 500 each (0 in all) passive
Master of All
This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance.
2010 passive
Mend Companion
Mend Companion I, when activated, instantly heals your pet for 5000 health.
395 Mend Companion I every 10m
Dead Mesmerization
Dead Mesmerization I, when activated, mesmerizes up to 12 level 59 or lower undead creatures within a 200 foot radius of your target for 36 seconds.
403 Dead Mesmerization I every 15m
Innate Invis to Undead
This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes.
403 Invisibility Versus Undead every 7s
Fear Storm
Fear Storm I, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures within a 200 foot radius around your target, causing them to run away for 36 seconds.
455 Fear Storm I every 72m
Life Burn
Life Burn I, when activated, consumes 75% of your current health and deals 100% of that health as direct damage then deals 250 damage every 6 seconds for 36 seconds and blesses you with Lifeburn Recourse I which heals 250 health every 6 seconds for 36 seconds.
459 Life Burn I every 144m
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Wizard

AbilityLevelCostCasts
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Quick Evacuation (3 ranks)
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 50%.
13, 6, 9 (18 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Mastery (3 ranks)
This passive ability reduces the mana cost of all spells by 10%.
12, 4, 6 (12 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Spell Casting Subtlety (3 ranks)
This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%.
12, 4, 6 (12 in all) Disable Ability every 1s
Exodus
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
106 Exodus I every 72m
Unbound Destruction (3 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/6%.
12, 30, 500 each (0 in all) passive
Master of All
This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance.
2010 passive
Strong Root
This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
355 Strong Root I every 72m
Improved Familiar
Improved Familiar I, when activated, triggers Summon Improved Familiar I, the physical manifestation of your familiar, increases the damage dealt by your critical direct damage spells by 3%, the casting level of your spells by 9, your cold, disease, fire, magic, and poison resistances by 25 points, your mana regeneration by 6 points, your maximum mana by 200 points, and allows you to see invisible creatures.
456 Improved Familiar I every 1m
Mana Burn
Mana Burn I, when activated, consumes up to 3000 mana to deal 40x of the consumed mana as direct damage and prevents additional Mana Burn spells from landing on that target for 60 seconds.
455 Mana Burn I every 72m

Magician

AbilityLevelCostCasts
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Conjurer's Efficiency (6 ranks)
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 110% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.
1, 653, 5, 6, 6, 6, 3 (29 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Pet Affinity
Allows your pet to benefit from group beneficial spells and songs.
12 passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Mastery (3 ranks)
This passive ability reduces the mana cost of all spells by 10%.
12, 4, 6 (12 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Spell Casting Subtlety (3 ranks)
This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%.
12, 4, 6 (12 in all) Disable Ability every 1s
Unbound Companion (3 ranks)
This passive ability increases the chance that the Magicians pet will land a critical hit by 2/4/6%.
12, 30, 500 each (0 in all) passive
Companion's Fury (2 ranks)
Frenzied Burnout I, when activated, increases your pet's combat prowess for 66 seconds.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.
Frenzied Burnout I increases your pet's armor class by 300 points, overhaste by 15%, strength by 20 points, attack power by 200 points, chance to perform a flurry of attacks on a successful double attack by 5%, accuracy by 10%, base melee damage by #11%, and grants a #6% chance to perform a rampage during a combat round that deals $6% of standard damage.
15, 656, 3 (9 in all) Frenzied Burnout I every 15m
Master of All
This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance.
2010 passive
Mend Companion
Mend Companion I, when activated, instantly heals your pet for 5000 health.
395 Mend Companion I every 10m
Elemental Form
Elemental Form I, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points.
Increases the casting level of your spells by 1.
Grants a 10 point damage shield.
403 Elemental Form I every 1s
Turn Summoned
Turn Summoned I, when activated, deals 400 damage to your elemental target and has a 5% chance to trigger Infusion of Elemental Light I which critically deals 32000 damage.
453 Turn Summoned I every 5m
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Enchanter

AbilityLevelCostCasts
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Pet Affinity
Allows your pet to benefit from group beneficial spells and songs.
12 passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Mastery (3 ranks)
This passive ability reduces the mana cost of all spells by 10%.
12, 4, 6 (12 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Spell Casting Subtlety (3 ranks)
This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%.
12, 4, 6 (12 in all) Disable Ability every 1s
Unbound Clarity (3 ranks)
This passive ability increases the Enchanters mana regeneration by 2/4/6 points.
12, 30, 500 each (0 in all) passive
Master of All
This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance.
2010 passive
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s
Tricksters Misdirection
When activated, casts Tricksters Misdirection, a defensive proc buff lasting 1 minute, with 1 charge. The charge, and mana cost of XX, is consumed when struck, causing a decoy appears in your place, and teleporting you backwards a short distance. The decoy spawns with all of the hatred your target has for you, and then your hatred is lowered.
509 Tricksters Misdirection every 30s

Beastlord

AbilityLevelCostCasts
Ambidexterity
This passive ability increases your chance to successfully dual wield by 32%.
19 passive
Companion's Discipline
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.
The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.
12 passive
Critical Affliction (2 ranks)
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%.
13, 9 (12 in all) passive
Destructive Cascade (2 ranks)
This passive ability increases the damage dealt by your critical damage over time spells by 125/75%.
12, 6 (8 in all) passive
Destructive Fury (2 ranks)
This passive ability increases the damage dealt by your critical direct damage spells by 30/100%.
12, 6 (8 in all) passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Fury of Magic (2 ranks)
This passive ability increases your chance to land a critical hit with your direct damage spells by 10%.
11, 4 (5 in all) passive
Healing Adept (3 ranks)
This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%.
12, 4, 6 (12 in all) passive
Healing Gift (3 ranks)
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.
12, 4, 6 (12 in all) passive
Mastery of the Past (2 ranks)
This passive ability makes it impossible for you to fizzle level 20/52 or lower spells.
12, 6 (8 in all) passive
Mental Clarity (2 ranks)
This passive ability increases your mana regeneration by 4 points.
12, 5 (7 in all) passive
Mnemonic Retention (3 ranks)
This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell.
11, 2, 3 (6 in all) passive
Persistent Casting (2 ranks)
This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned.
11, 6 (7 in all) passive
Pet Affinity
Allows your pet to benefit from group beneficial spells and songs.
12 passive
Quick Buff
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left
15 Quick Buff every 10m
Quick Damage (2 ranks)
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%.
13, 9 (12 in all) passive
Spell Casting Deftness (2 ranks)
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%.
12, 6 (8 in all) passive
Spell Casting Reinforcement (2 ranks)
This passive ability increases the duration of beneficial spells that you cast by 50%.
Spells that grant invulnerability and combat abilities are exempt from this extension.
12, 8 (10 in all) passive
Steadfast Will
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
16 passive
Unbound Ferocity
This passive ability increases the chance for the Beastlords pet to Flurry by 3%.
120 passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Mend Companion
Mend Companion I, when activated, instantly heals your pet for 5000 health.
395 Mend Companion I every 10m
Mass Group Buff (2 ranks)
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.
50, 819, 8 (17 in all) Mass Group Buff every 64m 48s

Berserker

AbilityLevelCostCasts
Adamant Will
This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells.
19 passive
Blood Rune (3 ranks)
Melee and ability critical hits give you 5/10/15% of the damage done as an absorption shield, up to 5/8/10% of your maximum hitpoints.
11, 2, 3 (6 in all) passive
Finishing Blow (3 ranks)
This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health.
12, 4, 6 (12 in all) passive
Innate Power Strike
Grants the Berserker an increased chance to critically strike.
10 passive
Intimidation
This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds.
10 passive
Point Blank Fire
This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range.
Additionally allows for double and triple attacks from ranged attacks regardless of toggle state.
10 Disable Ability every 1s
Steadfast Will
This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
112 passive
Steadfast Will
This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
16 passive
Tireless Sprint (2 ranks)
This ability, when activated, increases your movement speed by 125% for 18 seconds.
Reduces the reuse time of this ability by 5 minutes.
10, 593, 6 (9 in all) Tireless Sprint II every 20m
Unbound Fury (3 ranks)
This passive ability increases the Berserkers chance to land a critical hit with their melee attacks and abilites by 2/4/6%.
12, 30, 500 each (0 in all) passive
Double Riposte (3 ranks)
This passive ability grants you a 15% chance to perform a double riposte.
153, 6, 9 (18 in all) passive
Rampage (2 ranks)
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.
30, 635, 2 (7 in all) Rampage I every 9m
Burst of Power
This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7%.
463 passive