Alternate Abilities
Every alternate ability the game's servers have listed to the players who run the collector, 323 ranks in all, by the class that can buy it. Levels and costs are per rank, in order; an ability's later ranks show once someone has been offered them.
- Every class33 abilities
- Warrior16 abilities
- Cleric24 abilities
- Paladin27 abilities
- Ranger26 abilities
- Shadow Knight26 abilities
- Druid25 abilities
- Monk13 abilities
- Bard24 abilities
- Rogue13 abilities
- Shaman22 abilities
- Necromancer25 abilities
- Wizard20 abilities
- Magician22 abilities
- Enchanter20 abilities
- Beastlord23 abilities
- Berserker13 abilities
Every class
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Adamant Will (3 ranks) This passive ability grants you an additional 20/40/60% chance to resist charm, and 15/30/45% chance to resist mesmerization spells. |
1 | 2, 4, 6 (12 in all) | passive |
| Alchemy Mastery (2 ranks) This passive ability reduces the chance of failing Alchemy recipes by 50%. |
1 | 3, 9 (12 in all) | passive |
| Baking Mastery (2 ranks) This passive ability reduces the chance of failing Baking recipes by 50%. |
1 | 2, 6 (8 in all) | passive |
| Banestrike (3 ranks) This passive ability improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2/4/7%. Complete Slayer achievements to progress this ability. |
1 | 0 each (0 in all) | passive |
| Blacksmithing Mastery (2 ranks) This passive ability reduces the chance of failing Blacksmithing recipes by 50%. |
1 | 2, 6 (8 in all) | passive |
| Brewing Mastery (2 ranks) This passive ability reduces the chance of failing Brewing recipes by 50%. |
1 | 2, 6 (8 in all) | passive |
| Circular Breathing (2 ranks) This passive ability increases your endurance regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Combat Agility (3 ranks) This passive ability increases your melee avoidance by 2/5/10%. Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill. |
1 | 2, 4, 6 (12 in all) | passive |
| Combat Fury (3 ranks) This passive ability increases your chance of performing a critical melee hit with all skills by 2/3/5%. |
1 | 2, 3, 4 (9 in all) | passive |
| Combat Stability (3 ranks) This passive ability increases the armor class soft cap of your class by 2/5/10%. The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level. |
1 | 2, 4, 6 (12 in all) | passive |
| Crafting Mastery (2 ranks) Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills. This passive ability allows you to raise 6 additional standard tradeskills (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300. |
1 | 3 each (6 in all) | passive |
| Fear Resistance (3 ranks) This passive ability grants you an additional 75% chance to resist most fear spells and increases the chance of breaking fear earlier. |
1 | 2, 4, 6 (12 in all) | passive |
| First Aid (2 ranks) This passive ability increases the maximum health you can bind wound to 80%. |
1 | 9, 1 (10 in all) | passive |
| Fletching Mastery (2 ranks) This passive ability reduces the chance of failing Fletching recipes by 50%. |
1 | 2, 6 (8 in all) | passive |
| Foraging This passive ability increases your Forage skill cap by 50 points. |
1 | 3 | passive |
| Gather Party This ability, when activated, will give everyone in your party the option of teleporting directly to your location. |
1 | 0 | Gather Party every 360m |
| Innate Eminence (2 ranks) This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 10 points. |
1 | 3 each (6 in all) | passive |
| Innate Lung Capacity (2 ranks) This passive ability increases the amount of air you can hold in your lungs by 50%. |
1 | 1 each (2 in all) | passive |
| Innate Metabolism (2 ranks) This passive ability reduces your food and drink consumption by 150%. |
1 | 1 each (2 in all) | passive |
| Innate Regeneration (2 ranks) This passive ability increases your health regeneration by 1/7 points. |
1 | 1, 5 (6 in all) | passive |
| Innate Spell Resistance (2 ranks) This passive ability improves your cold, disease, fire, magic, and poison resistances by 2/10 points. |
1 | 2 each (4 in all) | passive |
| Jewel Craft Mastery (2 ranks) This passive ability reduces the chance of failing Jewelcrafting recipes by 50%. |
1 | 2, 6 (8 in all) | passive |
| Natural Durability (2 ranks) This passive ability increases your maximum base health (derived from your stamina) by 200/1200%. |
1 | 2 each (4 in all) | passive |
| Origin This ability, when activated, transports you back to your starting city. You can check your origin location using the command /charinfo. |
1 | 0 | Origin every 18m |
| Packrat (9 ranks) This passive ability reduces the weight of all equipped and carried items by 15/20/25/30/35/40/45/50/55%. |
1 | 1 each (9 in all) | passive |
| Permanent Illusion This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning. |
1 | 5 | passive |
| Physical Enhancement This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%. |
1 | 3 | passive |
| Pottery Mastery (4 ranks) This passive ability reduces the chance of failing Pottery recipes by 50% and allows you to increase your skill past its Specialization cap by 5 points by learning more recipes. |
1, 60 | 2, 4, 6, 20 (32 in all) | passive |
| Steadfast Will This passive ability grants you an 80% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 3 | passive |
| Stoicism (2 ranks) This passive ability reduces how far incoming melee attacks push you backward by 50%. |
1 | 2 each (4 in all) | passive |
| Tailoring Mastery (2 ranks) This passive ability reduces the chance of failing Tailoring recipes by 50%. |
1 | 2, 6 (8 in all) | passive |
| Widened Perception This passive ability increases your number of loadout slots by 1. |
25 | 12 | passive |
| Full Potential This passive ability provides the following storage capacity increases. +50 Tradeskill slots +25 Dragon's Hoard +5 Activated Item Slots +25 Equipment Slots +25 Exaltation Slots |
50 | 0 | passive |
Warrior
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Adamant Will This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells. |
1 | 9 | passive |
| Ambidexterity This passive ability increases your chance to successfully dual wield by 32%. |
1 | 9 | passive |
| Fear Resistance This passive ability grants you immunity to most fear spells. |
1 | 9 | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Improved Bash This passive ability allows you to use your bash skill to be used without a shield, and will always use the best AC from among equipped weapons or shields. |
1 | 6 | passive |
| Innate Fighters Tenacity Grants the Warrior the ability to go into a frenzy at low health, increased critical strike chance, and also permanently mitigate 5% of all incoming melee damage. Below 35% health, the Warrior goes into a berserker frenzy, gaining increased chance to hit, and turns their critical attacks into crippling blows, which deal increased damage, and can stun the target. The Warrior will remain in this state until their health reaches 45%. |
1 | 0 | passive |
| Steadfast Will This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 12 | passive |
| Steadfast Will This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 6 | passive |
| Heroic Leap Heroic Leap I, when activated, causes you to leap approximately 10 feet in front of your target, attracting the attention of up to 8 opponents within a 200 foot radius of your target, increasing their hatred for you by 1250 points. |
12 | 0 | Heroic Leap I every 30s |
| Unbound Wrath (2 ranks) This passive ability increases the Warriors melee critical hit damage by 10/20%. |
12, 30 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Area Taunt Area Taunt I, when activated, taunts all creatures within a 40 foot radius, placing you 100 points of hate higher than your opponents' previously most hated target. |
25 | 5 | Area Taunt I every 5m |
| War Cry War Cry I, when activated, grants all group members within a 100 foot radius immunity to fear spells for 1 seconds. |
25 | 3 | War Cry I every 36m |
| Rampage (2 ranks) This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius. Reduces the reuse time of this ability by 1 minute. |
30, 63 | 5, 2 (7 in all) | Rampage I every 9m |
| Warriors Endurance This passive ability increases your hit point regeneration by 1% per 6 seconds. |
30 | 6 | passive |
| Burst of Power This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7%. |
46 | 3 | passive |
Cleric
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Healing Adept (3 ranks) This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Healing Boon (3 ranks) This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal doubles the healing value of the spell for that 6 second interval. |
1 | 3, 6, 9 (18 in all) | passive |
| Healing Gift (3 ranks) This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. |
1 | 2, 4, 6 (12 in all) | passive |
| Innate Divine Healing Grants the Cleric a 5% bonus to most direct healing spells. |
1 | 0 | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Mastery (3 ranks) This passive ability reduces the mana cost of all spells by 10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Unbound Boon (3 ranks) This passive ability grants the Clerics healing spells a 2/4/6% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. |
12, 30, 50 | 0 each (0 in all) | passive |
| Purify Soul This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects. |
15 | 5 | Purify Soul I every 30m |
| Master of All This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. |
20 | 10 | passive |
| Innate Invis to Undead This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes. |
40 | 3 | Invisibility Versus Undead every 7s |
| Turn Undead Turn Undead I, when activated, infuses your undead target with holy energy which deals 200 damage every 6 seconds for 24 seconds and has a 10% chance to trigger Infusion of Holy Light I which critically deals 1000 damage. |
40 | 3 | Turn Undead I every 2m |
| Bestow Divine Aura Bestowed Divine Aura I, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 18 seconds. |
50 | 3 | Bestowed Divine Aura I every 10m |
| Divine Aura Divine Aura I, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for 18 seconds. |
50 | 6 | Divine Aura I every 10m |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Paladin
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Adamant Will This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells. |
1 | 9 | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fear Resistance This passive ability grants you immunity to most fear spells. |
1 | 9 | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Healing Adept (3 ranks) This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Healing Boon (3 ranks) This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal doubles the healing value of the spell for that 6 second interval. |
1 | 3, 6, 9 (18 in all) | passive |
| Healing Gift (3 ranks) This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. |
1 | 2, 4, 6 (12 in all) | passive |
| Improved Bash This passive ability allows you to use your bash skill to be used without a shield, and will always use the best AC from among equipped weapons or shields. |
1 | 6 | passive |
| Lay on Hands (10 ranks) This ability, when activated, instantly heals a friendly target or an unfriendly target's target for 16251 health. |
1, 6, 11, 16, 21, 26, 31, 36, 41, 46 | 0 each (0 in all) | Lay on Hands X every 15m |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Slay Undead (3 ranks) This passive ability grants your melee attacks a 225/235/240% chance to deal $1% damage against undead and vampiric targets. |
1 | 3, 6, 9 (18 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Steadfast Will This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 12 | passive |
| Steadfast Will This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 6 | passive |
| Unbound Life (3 ranks) This passive ability increases the amount of healing done by the Paladins instant heals by 2/4/6%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Act of Valor (2 ranks) This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to all allies within a 100 foot radius. |
20, 100 | 3, 20 (23 in all) | Act of Valor II every 72m |
| Holy Steed This ability, when activated, summons the bridle of a very fast Holy Steed. |
20 | 5 | Summon Holy Steed Bridle every 1s |
| Divine Stun Divine Stun I, when activated, instantly pushes your target backwards and attempts to stun a level 70 or lower target for 2 seconds. |
35 | 9 | Divine Stun I every 30s |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Ranger
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Adamant Will This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells. |
1 | 9 | passive |
| Ambidexterity This passive ability increases your chance to successfully dual wield by 32%. |
1 | 9 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Healing Adept (3 ranks) This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Healing Gift (3 ranks) This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. |
1 | 2, 4, 6 (12 in all) | passive |
| Hunter's Attack Power (26 ranks) This passive ability increases your attack power by 4/8/12/16/20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100/104 points. |
1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50 | 0 each (0 in all) | passive |
| Innate Called Shot Grants the Ranger the ability to unleash a double bow shot on stationary targets. |
1 | 0 | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Point Blank Fire This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. |
1 | 0 | Disable Ability every 1s |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Steadfast Will This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 6 | passive |
| Weapon Mastery of the Scout (3 ranks) Increases the base damage of your archery attacks by 20/40/60%. |
1 | 3, 6, 9 (18 in all) | passive |
| Unbound Strikethrough (3 ranks) This passive ability increases the chance the Ranger will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 10/20/30%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Innate Camouflage This ability, when activated, grants you standard invisibility for up to 20 minutes. |
40 | 5 | Camouflage every 7s |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Shadow Knight
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Adamant Will This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells. |
1 | 9 | passive |
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fear Resistance This passive ability grants you immunity to most fear spells. |
1 | 9 | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Harm Touch (10 ranks) Harm Touch X, when activated, grips a non-player target with agony, instantly dealing up to 1001 damage based on your current level. |
1, 6, 11, 16, 21, 26, 31, 36, 41, 46 | 0 each (0 in all) | Harm Touch X every 20m |
| Improved Bash This passive ability allows you to use your bash skill to be used without a shield, and will always use the best AC from among equipped weapons or shields. |
1 | 6 | passive |
| Leech Touch This passive ability augments the Harm Touch ability by giving it a lifetap effect. |
1 | 6 | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Pet Affinity Allows your pet to benefit from group beneficial spells and songs. |
1 | 2 | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Steadfast Will This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 12 | passive |
| Steadfast Will This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 6 | passive |
| Unbound Drain (3 ranks) This passive ability increases the amount of damage of lifetaps cast by the Shadow Knight by 2/4/6%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Soul Abrasion (4 ranks) This passive ability increases the base damage of lifetaps triggered by Vampiric Embrace and Scream of Death by 50/100/200/216%. |
15, 67 | 3, 6, 9, 5 (23 in all) | passive |
| Unholy Steed This ability, when activated, summons the bridle of a very fast Unholy Steed. |
20 | 5 | Summon Death Charger Bridle every 1s |
Druid
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Enhanced Root This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%. |
1 | 5 | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Healing Adept (3 ranks) This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Healing Boon (3 ranks) This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal doubles the healing value of the spell for that 6 second interval. |
1 | 3, 6, 9 (18 in all) | passive |
| Healing Gift (3 ranks) This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. |
1 | 2, 4, 6 (12 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Pet Affinity Allows your pet to benefit from group beneficial spells and songs. |
1 | 2 | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Quick Evacuation (3 ranks) This passive ability reduces the cast time of your evacuation and succor spells and abilities by 50%. |
1 | 3, 6, 9 (18 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Mastery (3 ranks) This passive ability reduces the mana cost of all spells by 10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Exodus This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time. |
10 | 6 | Exodus I every 72m |
| Unbound Nature (3 ranks) This passive ability increases the chance that the Druid will land a critical hit with a spell by 2/3/4%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Master of All This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. |
20 | 10 | passive |
| Innate Camouflage This ability, when activated, grants you standard invisibility for up to 20 minutes. |
40 | 5 | Camouflage every 7s |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Monk
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Acrobatics (3 ranks) This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 30%. |
1 | 3, 6, 9 (18 in all) | passive |
| Adamant Will This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells. |
1 | 9 | passive |
| Ambidexterity This passive ability increases your chance to successfully dual wield by 32%. |
1 | 9 | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Improved Mend (3 ranks) This passive ability gives you a 30% chance to perform a superior mend, doubling the healing of your mend skill. |
1 | 3, 6, 9 (18 in all) | passive |
| Intimidation This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds. |
1 | 0 | passive |
| Point Blank Fire This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. |
1 | 0 | Disable Ability every 1s |
| Steadfast Will This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 6 | passive |
| Unbound Alacrity (3 ranks) This passive ability increases the Monks current and maximum haste by 3/6/10%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Dragon Force This ability, when activated, pushes your target backwards and deals 10 damage. |
15 | 5 | Dragon Force I every 6s |
| Purify Body Purification I, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness). |
15 | 9 | Purification I every 30m |
| Rapid Feign (3 ranks) This passive ability reduces the reuse time of your Feign Death skill by 5 seconds. |
17 | 3, 6, 9 (18 in all) | passive |
Bard
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Acrobatics (3 ranks) This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 30%. |
1 | 3, 6, 9 (18 in all) | passive |
| Ambidexterity This passive ability increases your chance to successfully dual wield by 32%. |
1 | 9 | passive |
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Instrument Mastery (3 ranks) This passive ability further improves the instrument bonus of your songs by 60%. This ability impacts Brass, Percussion, String, and Woodwind songs. |
1 | 3, 6, 9 (18 in all) | passive |
| Intimidation This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds. |
1 | 0 | passive |
| Jam Fest (3 ranks) This passive ability increases the effective casting level of your songs by 5 levels. This bonus improves: Songs that get stronger or last longer based on your level. Song stacking priority on targets. The likelihood that songs that dispel effects will succeed. The likelihood that songs that cure blindness will succeed. The likelihood that songs that sense, disarm, or pick locked traps will succeed. |
1 | 3, 6, 9 (18 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Reaching Notes (3 ranks) This toggleable ability extends the radius of your beneficial area songs by 25%. |
1 | 2, 4, 6 (12 in all) | Disable Ability every 1s |
| Scribble Notes This passive ability reduces the amount of time that it takes you to memorize a song by 50%. |
1 | 3 | passive |
| Singing Mastery (3 ranks) This passive ability further improves the singing bonus of your songs by 60%. This ability impacts songs that use the Singing skill. |
1 | 3, 6, 9 (18 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Symphonic Aura (5 ranks) This toggleable ability allows five Bard songs to auto pulse. In order for a song to be eligible, it must have no mana cost, have no cooldown, and be a non-targeted area of effect song. Any song that meets these critera cannot be played manually while the ability is turned on. This ability chooses the first eligible song, starting from your final spell gem, and working backwards. |
1 | 0, 3, 3, 3, 3 (12 in all) | Disable Ability every 1s |
| Thief's Intuition (4 ranks) This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 5 seconds and grants you a chance to innately sense traps when you near them. This passive chance is only half as effective as your active Sense Trap skill. |
1 | 3, 6, 9, 15 (33 in all) | passive |
| Unbound Versatility (3 ranks) This passive ability increases chance for the Bard to continue casting through a stun by 5/10/15%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
Rogue
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Acrobatics (3 ranks) This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 30%. |
1 | 3, 6, 9 (18 in all) | passive |
| Ambidexterity This passive ability increases your chance to successfully dual wield by 32%. |
1 | 9 | passive |
| Chaotic Stab This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target. |
1 | 0 | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Innate Sneakiness Grants the Rogue the ability to move while using Hide, provided that the Sneak ability is also active. This allows them to move around unseen by most creatures. |
1 | 0 | passive |
| Intimidation This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds. |
1 | 0 | passive |
| Point Blank Fire This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. |
1 | 0 | Disable Ability every 1s |
| Thief's Intuition (4 ranks) This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 5 seconds and grants you a chance to innately sense traps when you near them. This passive chance is only half as effective as your active Sense Trap skill. |
1 | 3, 6, 9, 15 (33 in all) | passive |
| Escape This ability, when activated, allows you to escape combat from NPCs that are 20 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility which grants permanent invisibility. This ability consumes 2% of your endurance to activate. |
10 | 9 | Escape I every 5m |
| Unbound Lethality (3 ranks) This passive ability increases the duration of poison effects from the Rogue by 10/15/20%, and adjusts the resist of the ability or spell by 25/50/75%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Purge Poison This ability, when activated, cures you of 1200 poison counters. |
15 | 5 | Purge Poison every 72m |
| Shroud of Stealth This passive ability provides you a previously unheard of level of stealth that increases the invisibility offered by your Hide skill to tier 2, shadowing you from creatures that normally see through standard invisibility. |
35 | 5 | passive |
Shaman
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Healing Adept (3 ranks) This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Healing Boon (3 ranks) This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal doubles the healing value of the spell for that 6 second interval. |
1 | 3, 6, 9 (18 in all) | passive |
| Healing Gift (3 ranks) This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. |
1 | 2, 4, 6 (12 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Pet Affinity Allows your pet to benefit from group beneficial spells and songs. |
1 | 2 | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Mastery (3 ranks) This passive ability reduces the mana cost of all spells by 10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Unbound Cascade (3 ranks) This passive ability increases the damage dealt by the Shamans critical damage-over-time spells by 10/20/30%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Master of All This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. |
20 | 10 | passive |
| Cannibalization Cannibalization I, when activated, consumes 1924 health to restore 1066 mana. |
40 | 5 | Cannibalization I every 3m |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Necromancer
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Pet Affinity Allows your pet to benefit from group beneficial spells and songs. |
1 | 2 | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Mastery (3 ranks) This passive ability reduces the mana cost of all spells by 10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Spell Casting Subtlety (3 ranks) This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%. |
1 | 2, 4, 6 (12 in all) | Disable Ability every 1s |
| Flesh to Bone This ability, when activated, converts a meat or body part item you are holding into bone chips that are only usable for summoning pets. |
10 | 3 | Flesh to Bone every 7s |
| Unbound Affliction (3 ranks) This passive ability increases the chance the Necromancers damage-over-time spells will deal critical damage at each 6 second interval they are active by 2/4/6%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Master of All This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. |
20 | 10 | passive |
| Mend Companion Mend Companion I, when activated, instantly heals your pet for 5000 health. |
39 | 5 | Mend Companion I every 10m |
| Dead Mesmerization Dead Mesmerization I, when activated, mesmerizes up to 12 level 59 or lower undead creatures within a 200 foot radius of your target for 36 seconds. |
40 | 3 | Dead Mesmerization I every 15m |
| Innate Invis to Undead This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes. |
40 | 3 | Invisibility Versus Undead every 7s |
| Fear Storm Fear Storm I, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures within a 200 foot radius around your target, causing them to run away for 36 seconds. |
45 | 5 | Fear Storm I every 72m |
| Life Burn Life Burn I, when activated, consumes 75% of your current health and deals 100% of that health as direct damage then deals 250 damage every 6 seconds for 36 seconds and blesses you with Lifeburn Recourse I which heals 250 health every 6 seconds for 36 seconds. |
45 | 9 | Life Burn I every 144m |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Wizard
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Quick Evacuation (3 ranks) This passive ability reduces the cast time of your evacuation and succor spells and abilities by 50%. |
1 | 3, 6, 9 (18 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Mastery (3 ranks) This passive ability reduces the mana cost of all spells by 10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Spell Casting Subtlety (3 ranks) This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%. |
1 | 2, 4, 6 (12 in all) | Disable Ability every 1s |
| Exodus This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time. |
10 | 6 | Exodus I every 72m |
| Unbound Destruction (3 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/6%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Master of All This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. |
20 | 10 | passive |
| Strong Root This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time. |
35 | 5 | Strong Root I every 72m |
| Improved Familiar Improved Familiar I, when activated, triggers Summon Improved Familiar I, the physical manifestation of your familiar, increases the damage dealt by your critical direct damage spells by 3%, the casting level of your spells by 9, your cold, disease, fire, magic, and poison resistances by 25 points, your mana regeneration by 6 points, your maximum mana by 200 points, and allows you to see invisible creatures. |
45 | 6 | Improved Familiar I every 1m |
| Mana Burn Mana Burn I, when activated, consumes up to 3000 mana to deal 40x of the consumed mana as direct damage and prevents additional Mana Burn spells from landing on that target for 60 seconds. |
45 | 5 | Mana Burn I every 72m |
Magician
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Conjurer's Efficiency (6 ranks) This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 110% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%. |
1, 65 | 3, 5, 6, 6, 6, 3 (29 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Pet Affinity Allows your pet to benefit from group beneficial spells and songs. |
1 | 2 | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Mastery (3 ranks) This passive ability reduces the mana cost of all spells by 10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Spell Casting Subtlety (3 ranks) This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%. |
1 | 2, 4, 6 (12 in all) | Disable Ability every 1s |
| Unbound Companion (3 ranks) This passive ability increases the chance that the Magicians pet will land a critical hit by 2/4/6%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Companion's Fury (2 ranks) Frenzied Burnout I, when activated, increases your pet's combat prowess for 66 seconds. As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%. Frenzied Burnout I increases your pet's armor class by 300 points, overhaste by 15%, strength by 20 points, attack power by 200 points, chance to perform a flurry of attacks on a successful double attack by 5%, accuracy by 10%, base melee damage by #11%, and grants a #6% chance to perform a rampage during a combat round that deals $6% of standard damage. |
15, 65 | 6, 3 (9 in all) | Frenzied Burnout I every 15m |
| Master of All This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. |
20 | 10 | passive |
| Mend Companion Mend Companion I, when activated, instantly heals your pet for 5000 health. |
39 | 5 | Mend Companion I every 10m |
| Elemental Form Elemental Form I, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental. Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by 5 points. Increases the casting level of your spells by 1. Grants a 10 point damage shield. |
40 | 3 | Elemental Form I every 1s |
| Turn Summoned Turn Summoned I, when activated, deals 400 damage to your elemental target and has a 5% chance to trigger Infusion of Elemental Light I which critically deals 32000 damage. |
45 | 3 | Turn Summoned I every 5m |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Enchanter
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Pet Affinity Allows your pet to benefit from group beneficial spells and songs. |
1 | 2 | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Mastery (3 ranks) This passive ability reduces the mana cost of all spells by 10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Spell Casting Subtlety (3 ranks) This toggleable ability reduces the amount of hate generated from your attacks and spells by 20%. |
1 | 2, 4, 6 (12 in all) | Disable Ability every 1s |
| Unbound Clarity (3 ranks) This passive ability increases the Enchanters mana regeneration by 2/4/6 points. |
12, 30, 50 | 0 each (0 in all) | passive |
| Master of All This passive ability allows you to increase all of your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. |
20 | 10 | passive |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
| Tricksters Misdirection When activated, casts Tricksters Misdirection, a defensive proc buff lasting 1 minute, with 1 charge. The charge, and mana cost of XX, is consumed when struck, causing a decoy appears in your place, and teleporting you backwards a short distance. The decoy spawns with all of the hatred your target has for you, and then your hatred is lowered. |
50 | 9 | Tricksters Misdirection every 30s |
Beastlord
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Ambidexterity This passive ability increases your chance to successfully dual wield by 32%. |
1 | 9 | passive |
| Companion's Discipline This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. |
1 | 2 | passive |
| Critical Affliction (2 ranks) This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3/9%. |
1 | 3, 9 (12 in all) | passive |
| Destructive Cascade (2 ranks) This passive ability increases the damage dealt by your critical damage over time spells by 125/75%. |
1 | 2, 6 (8 in all) | passive |
| Destructive Fury (2 ranks) This passive ability increases the damage dealt by your critical direct damage spells by 30/100%. |
1 | 2, 6 (8 in all) | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Fury of Magic (2 ranks) This passive ability increases your chance to land a critical hit with your direct damage spells by 10%. |
1 | 1, 4 (5 in all) | passive |
| Healing Adept (3 ranks) This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. |
1 | 2, 4, 6 (12 in all) | passive |
| Healing Gift (3 ranks) This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. |
1 | 2, 4, 6 (12 in all) | passive |
| Mastery of the Past (2 ranks) This passive ability makes it impossible for you to fizzle level 20/52 or lower spells. |
1 | 2, 6 (8 in all) | passive |
| Mental Clarity (2 ranks) This passive ability increases your mana regeneration by 4 points. |
1 | 2, 5 (7 in all) | passive |
| Mnemonic Retention (3 ranks) This passive ability increases the capacity of your spell casting window allowing you to memorize 2/3/6 additional spell. |
1 | 1, 2, 3 (6 in all) | passive |
| Persistent Casting (2 ranks) This passive ability grants you a 66% chance to regain your concentration and complete a spell cast when stunned. |
1 | 1, 6 (7 in all) | passive |
| Pet Affinity Allows your pet to benefit from group beneficial spells and songs. |
1 | 2 | passive |
| Quick Buff This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left |
1 | 5 | Quick Buff every 10m |
| Quick Damage (2 ranks) This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3000 seconds or more by 2/10%. |
1 | 3, 9 (12 in all) | passive |
| Spell Casting Deftness (2 ranks) This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 50%. |
1 | 2, 6 (8 in all) | passive |
| Spell Casting Reinforcement (2 ranks) This passive ability increases the duration of beneficial spells that you cast by 50%. Spells that grant invulnerability and combat abilities are exempt from this extension. |
1 | 2, 8 (10 in all) | passive |
| Steadfast Will This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 6 | passive |
| Unbound Ferocity This passive ability increases the chance for the Beastlords pet to Flurry by 3%. |
12 | 0 | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Mend Companion Mend Companion I, when activated, instantly heals your pet for 5000 health. |
39 | 5 | Mend Companion I every 10m |
| Mass Group Buff (2 ranks) This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Reduces the reuse time of this ability by 7 minutes 12 seconds. |
50, 81 | 9, 8 (17 in all) | Mass Group Buff every 64m 48s |
Berserker
| Ability | Level | Cost | Casts |
|---|---|---|---|
| Adamant Will This passive ability grants you an additional 80% chance to resist charm, and 60% chance to resist mesmerization spells. |
1 | 9 | passive |
| Blood Rune (3 ranks) Melee and ability critical hits give you 5/10/15% of the damage done as an absorption shield, up to 5/8/10% of your maximum hitpoints. |
1 | 1, 2, 3 (6 in all) | passive |
| Finishing Blow (3 ranks) This passive ability grants your critical melee attacks a 1000% chance to deal $1% damage to level 50/53/55 and lower NPC targets with $2% or less health. |
1 | 2, 4, 6 (12 in all) | passive |
| Innate Power Strike Grants the Berserker an increased chance to critically strike. |
1 | 0 | passive |
| Intimidation This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 18 seconds. |
1 | 0 | passive |
| Point Blank Fire This toggleable ability causes your auto attack to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. |
1 | 0 | Disable Ability every 1s |
| Steadfast Will This passive ability grants you a 100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 12 | passive |
| Steadfast Will This passive ability grants you a 90% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. |
1 | 6 | passive |
| Tireless Sprint (2 ranks) This ability, when activated, increases your movement speed by 125% for 18 seconds. Reduces the reuse time of this ability by 5 minutes. |
10, 59 | 3, 6 (9 in all) | Tireless Sprint II every 20m |
| Unbound Fury (3 ranks) This passive ability increases the Berserkers chance to land a critical hit with their melee attacks and abilites by 2/4/6%. |
12, 30, 50 | 0 each (0 in all) | passive |
| Double Riposte (3 ranks) This passive ability grants you a 15% chance to perform a double riposte. |
15 | 3, 6, 9 (18 in all) | passive |
| Rampage (2 ranks) This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius. Reduces the reuse time of this ability by 1 minute. |
30, 63 | 5, 2 (7 in all) | Rampage I every 9m |
| Burst of Power This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7%. |
46 | 3 | passive |