Ruby inspired by Lucy, for EverQuest Legends

About Ruby

Ruby is a spell database for EverQuest Legends, inspired by Allakhazam's Lucy. It decodes the spell files that ship with the game client into readable effects, class spell lists, stacking lists, and upgrade tables, and it is generated as a static site from those files.

Where the data comes from

How the upgrade tables are made

Upgraded spell values are not in the spell file; the game derives them from the base spell. The Upgrades table on a spell page, and the header slider, show only the attributes whose rule has been checked against the in-game upgrade window: experience per rank, cast time (-4% per rank), recovery and reuse (-2%), resist adjust (-15), healing and damage per tick (+3% of base), one pet level per rank, and duration (+10% per rank in whole ticks, checked on a damage-over-time spell; for buffs it still rests on the community write-ups below).

Some attributes are left out rather than guessed. Mana falls by a share of base that depends on the category, 2% a rank for instant heals and damage-over-time spells and 4% for buffs and pets; the other categories have not been read rank by rank, so their mana is left alone. Instant damage does not grow at all: the one nuke measured rose exactly the character's 2% Banestrike bonus. Upgrades raise healing and damage per tick but leave other effects, such as mana regeneration or stat bonuses, unchanged. Check the upgrade window before spending motes.

How the stacking pages are worked out

Nothing in the spell file says which spells conflict, so the stacking pages apply the rule EverQuest has long used: two buffs contend when they carry the same effect type in the same effect slot, and the stronger one takes hold. A handful of spells also carry explicit block and overwrite rules of their own, and those are shown in both directions. Instant spells are left out, since nothing can stack with a spell that is over at once.

Treat the result as a guide rather than a guarantee. The rule is derived from the file, not observed in Legends, and it is known to be imperfect in both directions. Players report pairs that conflict in play which the rule does not predict, and bard songs in particular often stack with spells that share their effect and slot. Haste is more tangled still: the game carries several haste effect types, and song, spell, and item haste follow different rules about which of them add together. Where this page and the game disagree, the game is right.

Credits

Ruby is an unofficial fan site. It is not affiliated with Allakhazam, Daybreak Game Company, or Game Jawn. EverQuest is a registered trademark of Daybreak Game Company LLC.