Ruby inspired by Lucy, for EverQuest Legends

Item Merging Guide

How item tiers, duplicate copies, and Motes of Potential add up, and the cheapest way to take an item you can get repeatedly, such as a quest reward, to +10.

How merging works

TierCost of This TierTotal ExperienceWorth When Merged
+0001
+1112
+2234
+3478
+481516
+5163132
+6326364
+764127128
+8128255256
+9256511512
+1051210231024

Motes of Potential

The same mote is worth far more on a spell than on an item, where every grade adds only a few points. Items also limit which grades they accept: a mote stops working once the item is above that grade's tier. Spells have no such limit and take any grade at any rank, along the same experience curve (1,023 to reach +10), so high-grade motes are best spent on spells and low-grade ones on item copies.

GradeItem ExperienceUsable on Items Up ToSpell Experience
Infinitesimal1+01
Minor1+12
Lesser2+24
Potential4+38
Major5+416
Greater6+532
Superior7+664
Grand8+7128
Ascendant9+8256
Infinite10+9512

The tier limits are in the game's own text: each mote "strengthens the potential of an item up to rank" one above the tier shown here, from rank 1 for an Infinitesimal to rank 10 for an Infinite.

Condensing motes

The Constructed Potential NPCs in cities combine two motes of one grade into one of the next. For spells this never changes anything, because spell experience doubles with every grade. For items it usually throws experience away, because item experience barely grows: two Major motes are worth 10 to an item and the Greater mote they become is worth 6. Only Minor and Lesser motes condense without loss. What condensing buys for items is reach, since the higher grade still works one tier further up, so treat it as a last resort for an item that has outgrown your motes.

Two ofBecome OneItem ExperienceItem ChangeSpell Experience
InfinitesimalMinor2 → 1-12 → 2
MinorLesser2 → 2none4 → 4
LesserPotential4 → 4none8 → 8
PotentialMajor8 → 5-316 → 16
MajorGreater10 → 6-432 → 32
GreaterSuperior12 → 7-564 → 64
SuperiorGrand14 → 8-6128 → 128
GrandAscendant16 → 9-7256 → 256
AscendantInfinite18 → 10-8512 → 512

Void-Touched Potential

A raid reward that advances an item or spell one full tier, whatever its progress. At most 3 can be earned each week from solo and group raids combined, and only 3 can be held at once. Since it always grants a whole tier, it is worth the cost of the tier it is spent on: 1 experience on the step to +1, but 512 on the step to +10. Save it for the last tiers.

Where motes come from

Any monster that gives you experience can drop a mote. The grade that drops rises with your level as shown below, harder zones raise the minimum grade, and yellow and red difficulty, multiclass, rare, and raid monsters improve the chance.

Player LevelMote Grade
1Infinitesimal
10Minor
15Lesser
20Potential
25Major
30Greater
35Superior
40Grand
45Ascendant
50Infinite

The trick: mote the copies, not the keeper

Merging bare copies to +10 takes 1,024 of them. But a copy is worth whatever experience it holds, so a few cheap motes on each spare copy multiply its value before you merge it. Three Major motes turn a copy worth 1 into a copy worth 16. Spending the same motes on the item you keep gains less, and they stop working on it once it passes the grade's tier, while fresh copies always accept them. Building copies higher trades motes for fewer copies: with Major motes, each copy taken to +5 instead of +4 costs four more motes and replaces a little over two +4 copies.

Calculator

Copies to merge are in addition to the item you keep.

Routes from +0 to +10 by mote grade

Each row builds every spare copy to one tier with the fewest motes of that grade, brings the kept item to the same tier, then merges. The first row of each grade uses no motes.

Infinitesimal 1 experience, usable up to +0

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1121511512

Minor 1 experience, usable up to +1

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1121511512
+2343255768

Lesser 2 experience, usable up to +2

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1131341342
+2252204410
+3494113456

Potential 4 experience, usable up to +3

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1151204205
+2151204205
+3292113228
+4417460244

Major 5 experience, usable up to +4

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1161170171
+2161170171
+3211293188
+4316363192
+5736728203

Greater 6 experience, usable up to +5

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1171146147
+2171146147
+3213278158
+4319353162
+5637627168
+611671115176

Superior 7 experience, usable up to +6

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1181127128
+2181127128
+3181127128
+4322346141
+5536528145
+6964915144
+719134197152

Grand 8 experience, usable up to +7

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+1191113114
+2191113114
+3191113114
+4217260122
+5433431128
+6865815128
+716129167128
+832257323128

Ascendant 9 experience, usable up to +8

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+11101102103
+21101102103
+31101102103
+4219253108
+5437427112
+6764715112
+715136157120
+829262293116
+957514571114

Infinite 10 experience, usable up to +9

Build Each Copy ToMotes per CopyCopy WorthMotes on Kept ItemCopies to MergeTotal Motes
+001010230
+111119394
+211119394
+311119394
+422124898
+5441424100
+6771714105
+713131137104
+826261263104
+952521521104

Before you commit

The merging rules and the mote table come from player write-ups, and the rule that a merged copy counts for all the experience it holds was checked in game. Where these numbers come from.