Change Log
What is new on the site, newest first: pages added, corrections made, and other changes. Spell changes in the game's own files are on Spell Changes.
November 1, 2026
- Added: Weapons with elemental damage show it, such as Fire Dmg 4, and their ratio is followed by the ratio counting that damage in parentheses, as the item window shows it.
- Changed: Stacking pages list only spells that move an effect the same way as the one you are viewing, so a regeneration buff no longer lists damage-over-time spells against it, and a haste no longer lists slows.
October 28, 2026
- Added: Judgement's effect reads as what it does: your damage-over-time spells on the target deal their remaining damage at once when that would kill it.
October 27, 2026
- Changed: Spell upgrades now raise stats, resists, and damage shields by 2% of the base a rank, a debuff's cuts alike, and armor class and offense by 3%, so Strength IV's 67 strength reads 72 at +4; a damage-over-time spell's opening hit grows 6% a rank, as Envenomed Bolt's 41 reaches 65 at +10; debuffs and damage-over-time spells show their mana by rank, and healing and damage round down as the game shows them.
October 23, 2026
- Added: Links to recipes show a short card on hover too: the tradeskill, container, and trivial, what the recipe makes, and what it takes.
- Added: A recipe's page says when it can be made anywhere, in a container you carry, and where to buy that container: Burnt Loaf of Bread bakes in a Spit as well as at an oven.
- Added: Links to quests, zones, and mobs show a short card on hover, as item and spell links do: a quest's zones, suggested level, and rewards; a zone's region, mob levels, and quests; a mob's level, class, and race.
- Added: A zone's page opens with the levels most of its mobs are and the main factions killing them lowers and raises, beside its region and the zones it connects to.
- Added: A quest's page opens with a summary: a suggested level and what sets it, each step in a line, the items to bring and where they drop, and the quest's zones, NPCs, and items, each linked.
- Added: A quest's page opens with how its first NPC's conversation runs from the hail to the asking, and a step where you say a keyword shows the NPC's answer.
- Added: A quest step shows what the NPC says when handed its items, so the last step of Hate, Betrayal, and Trust shows Retainer Ozval sending you on to Nektropos Castle, and an NPC's page lists those answers with the rest of what it says.
- Fixed: A weapon's damage by rank no longer adds at least a point a rank: low-damage weapons read as the game shows them, such as Handmaiden's Handwrap's 8 at +6.
- Fixed: Item pages and cards show bane damage, such as Handmaiden's Handwrap's +25 against undead, which they left out.
- Fixed: Items only ever seen as a link, with no drop, merchant, ground spawn, recipe, or quest showing they can be had in Legends, no longer get a page.
- Fixed: Nektropos Castle and the Temple of Cazic-Thule are listed under Antonica with the zones around them, not under Other.
- Fixed: Stop listing the invisible controllers and markers zones spawn to run their scripts, such as Nektropos Castle's an arrow mark and the Hotle controllers, which no player sees or touches.
- Fixed: Mob and NPC pages no longer show empty tables: the table by difficulty leaves out hit points when no fight gave them, and the faction section leaves out hand-ins that moved no faction.
- Fixed: Fixed a bug that misplaced where mobs and NPCs stand, spawn, and walk since October 13, which also threw off respawn times; mob pages also gain the spells mobs cast on October 22 and 23, and resist rates the casts made since then.
- Changed: A quest kept in the task window is named after the NPC that starts it as well, as other quests are: Retainer Ozval: Hate, Betrayal, and Trust. Links to its old page still lead to it.
- Changed: The home page opens on a search, with examples and the main things to look up: classes and spells, items and drops, zones and mobs, and tradeskills. The class spell and ability lists moved to their own Classes and Spells page, and the menus are grouped the same way.
- Changed: The quests page is a search: find a quest by its name, an NPC, or an item it takes or gives, narrowed by zone, the class its rewards are for, or level, each result with its zones, NPCs, items, and suggested level; or start from the list of zones with quests.
- Changed: A zone's page lists its quests as links to their pages instead of repeating every turn-in in a table, and a quest step where you say a keyword shows what it does to factions.
- Changed: A mob's or NPC's page names its zone once, in its opening line, without a second link back to the zone or one to item search.
- Changed: An NPC's page links the quest for what it says there instead of repeating it, and keeps only the lines no quest page shows.
- Changed: A zone's page no longer shows the experience its kills gave, per kill and per hour, until those figures are accurate enough to rely on.
- Changed: A mob's cleave is listed as a Warrior attack, and the special attacks and spells none of its classes have are listed under Other.
October 22, 2026
- Added: Tasks have quest pages that follow every step, including hand-ins that move the task on with nothing given back: Hate, Betrayal, and Trust, the way into Nektropos Castle, runs from Retainer Ozval's ring through the sapphire, the gem setter, and the Blessing of the Betrayer.
- Added: Zones not visited yet, such as Halas, Erudin, and the new Lake Nerius and Castle Nektropos, have pages showing their maps and the zones they connect to, linked from the world map and their neighbors; The Liberated Citadel of Runnyeye and The Temple of Solusek Ro show their maps and sit on the world map.
- Fixed: Clicking a search suggestion right after typing opens the name suggested for what was typed, not one left over from the letters before; the list dims while it catches up.
- Fixed: Fixed a bug that placed some spawn spots outside their zone's map; maps and spawn lists show only where mobs spawn.
- Fixed: In the interactive map's 3D view, hovering a mob on a zone page marks its spawn spots on their own floor instead of floating them above the map.
- Fixed: Befallen's d4 dungeon crawl counts all of its kills, 126 where it said 1.
- Fixed: On phones, tables fit the screen: their rows read as cards whose names and notes wrap inside them, wide tables such as the merging routes and a zone's instance runs become cards too, and search results and other tables a page redraws keep each value's label.
- Changed: An NPC's page opens with the quests it takes part in and which of their turn-ins it takes, and a zone's page lists its quests first, above its NPCs and drops.
- Changed: A mob's page says how often it is seen in its zone, as a share of visits, as the zone page's Appears column does.
- Changed: A zone's dungeon crawl and experience tables name each instance by its difficulty, d0 to d4, and its kind, as the drop tables do; the crawl table no longer shows the instance charge, which completing a crawl always refunds.
October 20, 2026
- Added: Tasks (the quests kept in the task window) show what they give: the quests page lists each task with its rewards, and an item's page names the tasks that give it, such as the Potential of the Void weeklies' void motes.
- Added: A Live/Test server switch in the menu shows the Test server's spells in search, spell pages, stacking, and history, and a Test server page lists what Test adds or changes ahead of live, starting with the new Reincarnation abilities.
- Fixed: Life Burn and Act of Valor descriptions give the share of health they spend as the game means it (Life Burn I spends 75%, not 750%).
October 19, 2026
- Fixed: The alternate abilities table sorts its cost column by the total, column headings can be sorted from the keyboard, item search's unknown zone filter works, clearing a search no longer brings back the last one's items, and a spell page that could not load its history or stacking says so instead of that the spell does not exist.
- Fixed: Spell stacking lists slows apart from hastes, strongest first, instead of after every haste with the strongest slow last, and says that spells with haste in one slot all take hold, the highest haste counting.
- Fixed: Alternate abilities whose description quotes their spell's own numbers, such as the health a heal restores each tick, now show the spell's number instead of a value from the ability's ranks.
- Fixed: On zone pages, the faction a hail or keyword moves is listed with what that line rewards, in one row, instead of in a row of its own with nothing to hand in; and a foraged item's hover card says where it is foraged rather than that it drops, as item search no longer counts forages as drops.
- Fixed: The spells mobs cast on themselves and other NPCs from October 6 to 9 are no longer counted twice, so those counts on mob pages are lower, and a few mobs' spawns and walks seen twice are counted once.
- Fixed: A mob seen under two spellings of its name, such as Gribnor`s Thug with a trailing space or a fallen Erudite with a capital, keeps one name on its page instead of switching between them from one update to the next, and items that share a name keep their order in its drops.
- Changed: Recipes made at a forge are listed under Blacksmithing on the tradeskills page and recipe pages, as recipes made at an oven are under Baking.
October 18, 2026
- Added: A quest whose reward is combined into what a later step takes reads as one quest with the combine between its steps, such as Gretta Mottle's Muffin Crate sealed full of Muffins for Innkeep Morpa, and the items' pages show the combine.
- Added: A quest step shows the experience its turn-in gave, such as 10,000 for Innkeep Morpa's Full Muffin Crate.
- Added: Quests include items an NPC hands over for saying a keyword, not only for a hand-in: the quest, the NPC's page, and the item's page show Say “…” where the hand-in would be.
October 16, 2026
- Added: A mob's by-difficulty table gives the damage range of its hits at each difficulty, beside its hit points.
- Fixed: A mob's Charmable and Mezzable rows no longer count early sightings that could not tell a refused charm or mesmerize from one that landed, so mobs like the Overseer of Air no longer read charmable.
October 13, 2026
- Added: Hovering a spell or item in the header search's suggestions shows its card, as hovering its link does elsewhere.
- Added: A weapon's page shows its ratio, damage over delay, at every tier, and lists its accuracy bonus beside its damage and delay instead of further down the card.
- Added: A spell's raw data shows the column the October 13 patch added to the spell file, labeled as the deity column of Luclin, the deity that patch added, and marked unverified because no spell uses it yet; a change to it will appear in the spell's history.
- Fixed: The Detail tab on a spell's history, stacking, and raw data views links to the spell's address with its name in it.
- Fixed: The pets of NPCs no longer get mob pages of their own from a spell they cast, a corpse, or experience counted at their death.
- Changed: The spell changes page is laid out as tables: each changed spell shows what changed with its value before and after the update, and added and removed spells say what they do.
- Changed: Pressing Enter in the search box at the top now lists everything its suggestions would by name, misspellings included: spells, items, mobs, zones, factions, and quests; the search page has an Everything mode beside Spells and Items.
- Changed: A zone's experience table now gives what a level 50 character gained, by the exact size of their group or raid, as the median kill once ten were seen, instead of one average over every character and group.
October 10, 2026
- Added: Mob pages list the attack rounds a mob was seen in: rampage, a round at someone beside its target, and flurry, extra swings at its target.
- Added: Show the highest level a charm spell charms at each rank, one level more a rank as read in game: Allure charms up to level 51 at +0 and 60 at +9.
- Fixed: Count the Plane of Sky's pegasi (soul and essence harvesters, soul tamers) toward Slayer of Mystical Horses, and order the slayer planner's mobs by faction loss first, so a mob that costs nothing comes before a pained unicorn's -100.
- Fixed: Grow a charm spell's duration 10% a rank again, as Allure's own window reads 16:00 at +0 and 30:24 at +9; the earlier 5.3% was a misreading.
October 9, 2026
- Added: Show a mob's accuracy against the player in each stance, counted swing by swing as stances change mid-fight: a spite golem lands 48% of its swings on a player in a ranged stance and 4% in an evasive one.
- Added: List on a recipe's page, under its bill of materials, the recipes that take what it makes as an ingredient: Silk Thread's page shows Silk Cord.
- Added: Show on a mob's page the buffs it was seen wearing in the target window, including those it had before anyone arrived, with how many of it wore each and whether another mob cast them.
- Added: Show on a mob's page the buffs it was seen casting on itself and on other mobs, and its heals, each with how many times it landed: a spite golem hastes itself and its neighbors with Quickness and Alacrity.
- Added: Show on a melee proc's page the buff that casts it and a table of its proc ranks: the buff ranks that fire each, its hit points growing 5% a proc rank, and its resist adjustment, as Vampiric Embrace's proc reads in game.
- Added: Add a Mote Drops page: how often a mob's corpse holds a mote by its class count and its level against yours, which grade drops at each difficulty, and the zones where motes drop most, per corpse and per hour.
- Added: Say at the top of a mob's page how it takes slows, charms, and mesmerizes, from the casts seen at it: slowable, mostly or partially slowable, or immune to slow; immune to charm; mesmerizable or immune to mesmerize.
- Added: Show on a mob's page its chance to spawn: how often it is up when you arrive in its zone, how often it is seen there at all, and, at a spot other mobs share, how many of the spawns there were it. The slayer planner ranks a line's mobs by how many are seen in a visit, so rare spawns sort below common ones.
- Added: List each NPC and mob's level range and main class in a zone page's table, sortable by either.
- Added: Show on a mob's page, per difficulty, how often it spawns with a second and a third class, and which extra classes those are.
- Added: Add a feedback form, linked from every page and from each item page, for reporting something wrong or suggesting something to add; it asks for a faction con line only a player would know.
- Added: List on an item's page the quests it is handed in for, such as the Tear of Quellious for Holwin's Golden Sash of Tranquility.
- Fixed: Leave casts made in the overchannel invocation out of a mob's resist levels, as overchanneled spells land far more often than ordinary ones would; the hover counts them apart.
- Fixed: Give drop and forage rates as a share of every corpse or forage at that difficulty, not only those in the instances where the item turned up, so a zone's forage shares add up to 100% and drop rates no longer read high.
- Fixed: Grow a charm spell's duration about 5.3% a rank instead of a debuff's 10%, so Allure reads about 31 minutes at +10 as it lasts in game, not 41.
- Fixed: Show a mob's bonus classes by difficulty as the makeups its spawns come in, each with its share (Berserker + Druid 74% · Magician 26%), in place of per-class columns that read as if every spawn carried them all.
- Fixed: Name class abilities such as Harm Touch and Lay on Hands as their class's ability, on their spell pages and in a mob's observed spells, instead of as having no eligible class, the copies mobs cast included.
- Fixed: Make a mob's bonus class table read plainly: each class's column is now the share of all spawns at that difficulty carrying it, and the bonus classes column splits spawns with one bonus class from those with two.
- Fixed: Keep raid bosses off their zones' open pages (Lady Vox in Permafrost Keep, Lord Nagafen in Nagafen's Lair, Phinigel Autropos in Kedge Keep), and file Lord Nagafen's d4 kill of October 7, with its loot, under the raid where it happened.
- Fixed: File an old Master Yael kill from The Ruins of Old Paineel's one-player raid on its raid page, instead of under the zone, where Yael does not spawn.
- Fixed: File a one-player raid instance (Nagafen's Lair's) on its zone's raid page instead of a page of its own, and label raid group and solo raid hit points as such.
- Fixed: Stop listing the unseen helpers zones spawn to run events (TimerOne, Timer, Several roars), which no player sees or touches.
- Fixed: Count a mob as up on arrival when its spawn came in the burst a zone sends as you enter, which arrives just before the zone is named.
- Fixed: Say an NPC whose only recorded effect is what talking to it does to faction is one that talking to moves faction, not one that takes turn-ins.
- Fixed: Stop drawing a mob's walk across a map's walls: where two positions it was seen at lie on either side of a wall, only the positions are marked.
- Fixed: Keep the search box suggesting after returning to a page with the Back button, and fall back to the full name list when a lookup stalls.
- Fixed: Fold a quest hand-in recorded before all its items went in into the full one, so the same quest is no longer listed twice.
- Fixed: Count New Sebilis's iksar ghosts toward Icky! and other Iksar slayer lines, in the planner and on the achievement pages.
- Changed: Name a mob's crowd control rows Slowable, Charmable, and Mezzable, answered yes, partially, or no, and keep the counts behind its damage range and accuracy in a hover.
- Changed: Group a mob's observed special attacks by the class that has each (Monk: Tiger Claw, Berserker: Frenzy), and list its buffs and heals without counts, most cast first.
- Changed: Give slow, charm, and mez a row each on a mob's page, reading unknown until one is seen to land or be refused, and show a charm that went off as charmable.
- Changed: Give a mob's resist level for each kind of instance when they differ, as Coercer T`vala resists magic in raid groups but takes slows in solo raids: "MR: very high (raid group), low (solo raid)".
- Changed: Give the Mote Drops page a row for every level the mob stands above or below the player, and word it for any reader.
- Changed: Put a mob's map beside its info block at the top of its page, so its by-difficulty and drop tables run full width below.
- Changed: Give a mob's hit points in the public zone as one figure rather than by group size, as public mobs do not grow with the group.
- Changed: Move a mob's level to its top block, with how its spawns spread over its levels on hover, since the level does not change with difficulty; add a very high resist level; and leave spells no mob has ever resisted, such as Malosi, out of resist levels.
- Changed: Put a mob's resists, observed damage, accuracy, special attacks, and spells in its top block, drop hit points from fights whose group size was not seen, and give solo and solo raid instances one figure, as they hold one player whatever the group.
- Changed: Show a mob's hit points by kind of instance (public, numbered instance, solo, group) and group size, each the average of its fights, with the fights and their spread on hover, since solo instances run far lower and group instances can grow with the group.
- Changed: Label a mob's damage range, accuracy, special attacks, and spells as observed, since they depend on the armor and avoidance of whoever fought it.
- Changed: Show a mob's main class beside its level at the top, and lay its by-difficulty table out with the chance of a bonus class (a third in brackets) and a column per bonus class, each with its share of the spawns with one bonus class and, in brackets, with two; hover a level for its spread or hit points for the fights behind them.
- Changed: Show a mob's hit points before its extra classes, say they are the median of the fights seen with their range, and give each spell it casts its share of the casts seen.
- Changed: Fold a mob's extra classes into its by-difficulty table, and group its spells by every class it was seen with, extra classes included, with spells no player class casts set apart as NPC only.
- Changed: Drop the note on achievement pages and in the slayer planner saying a mob was matched by its name rather than its race.
- Changed: Name each quest after the NPC that gives its final reward and the reward, such as Gardern: Staff of Temperate Flux, and offer quests in the search box.
October 8, 2026
- Added: Show on a buff's page the rank its melee proc fires at for each rank of the buff, half the buff's own, with the proc's resist adjustment at that rank.
- Added: Add this change log, listing what is new on the site, newest first.
- Added: Add a page per quest, a chain of turn-ins whose rewards are handed in at later steps read as one quest in order, named from the dialogue that asks for its hand-in or else its reward, with the quest list at quests.html and links from each NPC's page.
- Added: Note on a ground spawn spot the hails and turn-ins its object was seen to appear after, with the delay.
- Added: List on each faction page the turn-ins and lines said to an NPC that raise or lower it, and show on an NPC's page what saying a line to it does to factions.
- Added: Show whether a calming spell needs line of sight, not for single-target lulls and needed for area ones such as Harmony.
- Fixed: Correct mob resist levels, which counted spells that were cut short or refused (a target that cannot be charmed, a pet already out) as landing.
- Fixed: Credit a sighting to the item its own ID names when that item bears the name, so items sharing a name such as the Scepters of Sorrow and of Tears stay apart, and link quest steps by item ID.
- Changed: Label the spell changes page Spell Changes in the menu, beside the change log.
October 6, 2026
- Added: Link each line in the slayer planner's best zones table to its achievement page.
- Added: Add a page per achievement, a slayer one listing the mobs it counts with their zones, levels, and faction per kill, link them and each faction from the slayer planner, and fix plurals such as Seahorses and Ratmen.
- Added: Open the slayer planner's mob and zone links in a new tab.
- Added: Name factions and recipes in their page addresses like spells and items, and name each faction a zone's kills lower in the slayer planner.
- Added: Condense a mob's spell resists to one line, low, medium, or high per resist type, with the casts behind each in a hover note.
- Added: Show a mob's spell resist rates in its stats block beside its hit points.
- Added: Rank zones in the slayer planner by the kills toward your open lines a visit finds there, and keep a list's prefix such as Clockwork on each race it names.
- Added: Suggest factions in the header search, opening their pages.
- Added: Fill AA descriptions' spell values, durations, and spell names, link the spells they name, and show a level shared by every rank once.
- Added: Group an AA's ranks by name so ranks not yet seen do not split it, and fill its description's values from each rank's effects.
- Added: List every alternate ability seen by class, with its ranks, levels, costs, reuse, description, and spell, and link the classes from the home page.
- Added: Mark where a mob walks with small hollow rings spaced along its routes instead of lines.
- Added: The slayer planner counts a mob whose looted corpses never moved a faction as costing none.
- Fixed: Count Lady Vox and Lord Nagafen as the true dragons, and match a slayer line's mobs by name only when no mob was seen as its race, so human Dervish Cutthroats no longer count as dervishes.
- Fixed: Count clockworks for the Clockwork slayer lines by their plain race and name, as the game spawns clockwork spiders and rats as Spider and Rat, and read Gnomeworks as clockwork gnomes.
- Fixed: List the mobs a slayer line counts by race before those matched by name alone.
- Fixed: List a mob in the slayer planner under every race it spawns as, and make plurals singular by their last word so Half Elves and Gelatinous Cubes match.
- Fixed: Treat the game's Combat Abilities category as missing from EverQuest Legends too, and point a class with nothing to learn to its alternate abilities.
- Fixed: Treat the game's Disciplines category as obtainable by no class, as EverQuest Legends has no disciplines, and say so on their pages.
- Fixed: Keep the home page's alternate ability class grid apart from its spell class grid.
October 5, 2026
- Added: Lay a mob seen at several difficulties out a row per difficulty with hit points per player where they follow the group's size, group its spells by the class that casts them, and stop showing experience per kill.
- Added: Give the slayer planner its own top navigation link and buttons to show one category, skill, special, conquest, or general.
- Fixed: Match sparring partners named with their nameplate's markers too.
- Fixed: Ignore Overseer Rael's sparring partners, whose spots and walks follow the player who asked for them.
- Fixed: Remove mob pages the build no longer writes, from the output and from the bucket.
- Fixed: Drop a mob's lone spawn record in one form of a zone when it is well seen in another, a record that crossed a zone change.
October 1, 2026
- Added: The slayer planner names each faction a kill moves and by how much, worst first, instead of a bare total.
- Added: The slayer planner counts only the race number a line was seen to move on where the game names two races alike, Iksars on 128 and not 139.
- Added: The slayer planner says when a mob matched by a word of its name only and what race the game gives it, since kills count by race.
- Added: Open each mob page with an info block of level and class, race and primary faction, the zones the same mob spawns in, and its spawn spots folded past the first three.
- Added: Rank the slayer planner's mobs by the faction they cost to kill, least loss first, with each mob's level and spawn count.
- Added: List every mob and NPC a zone's spawn records showed, with a page each, and let the slayer planner match mob names for races the string table does not name.
- Added: Add a slayer planner that reads the game's achievements export in the browser and says where each open slayer achievement's mobs were seen.
- Added: Say an item drops from any mob in the zone when most of its looted mobs drop it, folding the mob list away.
- Added: Give forage rates over every difficulty together, on zone pages and the item page's foraged-in table.
- Added: Give each foraged item's find rate by difficulty on the zone page.
- Added: Open a zone map as an interactive canvas with zoom, pan, a floor filter, and a 3D wireframe, loading the map lines only on request.
- Added: Say that a mob wanders when it was seen on three or more spots across visits.
- Added: Filter spells by category, duration, and Spellblade eligibility.
- Added: Fold the tier and upgrade tables at phone width, and fix the tier column highlight.
- Added: Describe the whole site, and give every page kind its own link preview.
- Added: Tell a mob's confirmed spawn spots from places it was seen once.
- Fixed: The quick search reads near misses a tolerance at a time, closest first, so a typo still finds the spell now that short mob names outrank it in the index.
- Fixed: The slayer planner counts both race numbers the game names Iksar, since the Ro outpost's troopers gave credit after all.
- Fixed: Key the Steamfont map and region under the zone's name as the game gives it, The Steamfont Mountains.
- Fixed: The slayer planner takes mobs matched by race and by name together, not one or the other.
- Fixed: Grow over-time durations 5.3% a rank, as Plague V's 16 ticks at +5 bounds the rate below 5.4%.
- Changed: Call the instance with no difficulty d0 in the experience and crawl tables, as the rest of the site does.
- Changed: Say the 2% mana rate covers heals over time as well as instant heals on the about page.
- Changed: Drop the about page's line on how the site is generated.
- Changed: Say 'plus' before the coin a zone's quest row lists with its rewards.
September 30, 2026
- Added: Link a quest's hand-in items to their pages, and drop the turn-in counts.
- Added: Suggest zones in the search box, and name everything it finds in its placeholder.
- Added: Title the melee classes' pages as skills, not spells.
- Added: Show a mob's or merchant's spawn spots on the zone map while its row is hovered.
- Added: Let readers pick the map dot colors, with pairs that stay distinct under color blindness.
- Added: Filter the tradeskills page's stations by the tradeskill picked.
- Added: Pick recipes by tradeskill buttons, and estimate a combine's cost.
- Added: Lay the world map out as the world lies.
- Added: Map the zones by their connections, and retire the bestiary list for them.
- Added: Drop the home page's named and most killed lists, and the recipes' combine counts.
- Fixed: Scale damage-over-time duration at the over-time rate, and stop modeling its mana.
- Fixed: Decide merchants from data, keep separators inside hand-in names, and pin restated rules to their source.
- Fixed: Pack every spell's icon, and paint no tile for an icon the sprite lacks.
- Fixed: Show CHA debuffs, scale SPA 329 in descriptions, and stop decays at zero.
- Fixed: Put The Stonebrunt Mountains on Odus.
- Fixed: Name every described SPA, and fix INT/WIS and the 523-527 names.
- Fixed: Keep /loc readings on one line in every table that lists them.
- Fixed: Tint a zone page's hovered row apart from the stripes while its spots show on the map.
- Fixed: Join Freeport and Qeynos by their translocator on the zone map.
- Fixed: File the first Permafrost raid's sightings under Permafrost Keep, not the zone's older name.
- Fixed: Leave out the Freeport-Qeynos boat the harbor labels name.
September 29, 2026
- Added: Give each mob its chance to appear in a zone visit.
- Added: Mark a raid's named mobs on its map.
- Added: Head a zone page with its named mobs and their loot.
- Added: Replace the five by-zone browsers with one zones list and the zone pages.
- Added: List a zone's forage finds at the top, and put a raid's voidling map beside the zone's.
- Added: List a zone's quests, and share a multi-item hand-in among its rewards.
- Added: Give raid instances pages of their own, with where the voidling opens them.
- Fixed: Place the New Sebilis Expedition in Antonica, and map The Permafrost Caverns.
- Fixed: Split a turn-in's faction changes among the copies handed in.
- Fixed: Count an NPC whose spawns say merchant as one.
September 28, 2026
- Added: Name a source's lone common drop instead of counting it.
- Added: List a zone's merchants with their wares, not their wares as drops.
- Added: Name a mob's classes by difficulty, and its cleave.
- Added: Lead a zone page with its bestiary, then its drops.
- Added: Give zone pages their region, map, and the zones they connect to.
- Added: Draw maps for six more zones, The Ocean of Tears among them.
- Added: Lay a mob page out in two columns, tables beside the map.
- Added: List bankers, merchants, parcel NPCs, and guildmasters first in the bestiary.
- Added: Count vendor trash as common in the drops browser.
- Added: Count stacking drops as common in the drops browser.
- Added: List an NPC's turn-in rewards apart, map at the top, fewer counts.
- Added: Draw a mob's spawn spots on the game's own zone map.
- Added: Say an item's effect is active only while its exaltation is seated.
- Added: Collapse the exaltation rules, list slot ranks, and hide consumables' exaltations.
- Added: One row per mob on an item's drops, names only in a zone's sources.
- Added: Name each source's drops in the drops browser, counting common ones.
- Fixed: Group a mob's classes by set, not by neighboring difficulty.
- Fixed: Close a hover card whose link is no longer under the pointer.
- Fixed: Keep the duration of a buff that casts a spell when it fades.
- Fixed: Name target type 51 as the game does, Single Friendly (or Self).
- Fixed: Give SV Void per tier to gear with two or more stats.
- Fixed: Count haste toward SV Void per tier.
- Fixed: Give SV Void per tier only to gear with a defensive stat.
- Fixed: Treat a quest hand-in as the same whatever order its items were given in.
- Fixed: Count spots and NPCs in the ground spawn and bestiary zone lists.
September 27, 2026
- Added: Suggest names despite typos from a range-read roaringrange trigram index.
- Added: Pin search filters to the side and use the width of wide screens.
- Added: A phone layout: a one-row bar with a menu button, flyout filters, and tables as cards.
- Added: Give a mob's level, class, respawn time, and spawn spots on its page.
- Added: A bestiary by zone.
- Added: A bestiary section on the home page.
- Added: Suggest NPCs and mobs in the search box.
- Added: A bestiary of every NPC and mob seen.
- Added: Say on a spell's page where to get its scroll.
- Added: List an item's drops one row per zone, its mobs collapsed within.
- Added: A page per faction listing the mobs whose kills lower and raise it.
- Added: Show on a mob's page what killing it does to factions.
- Added: Give drop and forage rates a sortable column per difficulty, d0 to d4.
- Added: Give Guk's halves their vernacular names, Upper and Lower Guk.
- Added: Say whether a click exaltation needs equipping, and search for those that do not.
- Fixed: Keep the home page's mob lists from overlapping, and put the bestiary after the spells.
- Fixed: Place The City of Guk in Antonica.
- Fixed: Leave out sightings in zones the game does not have, and read legacy instance suffixes.
- Changed: One small icon size for spells and items in page content.
September 26, 2026
- Added: Give drop rates and instances per difficulty, solo and group instances added in.
- Added: Name difficulties d0-d4 and give tier counts in parentheses.
- Added: Condense a recipe's success by skill into bands at the foot of its page.
- Added: Group a bill of materials' merchants by zone and draw its own expand toggle.
- Added: Show the spells that create an item on its page and in bills of materials.
- Added: Show a recipe only once a combine of it has been seen.
- Added: One pooled drop rate per source on zone pages.
- Added: A page per recipe with its bill of materials as a tree.
- Added: Put Tradeskills in the header and on the home page.
- Added: Tradeskill recipe search, and what makes and uses each item.
- Added: Gather tradeskill sightings into recipes.
- Added: Sortable drop tables in name order, with drop rates on item pages.
- Added: Lay item pages out as the game's item window.
- Fixed: Give a small sample's rate as found/tries, like the counts beside a percentage.
- Fixed: List only what merchants always carry, not what players sold to them.
- Fixed: Give drop and forage rates as counts until five tries.
- Fixed: Say where a bill of materials' ingredient is foraged instead of calling Forage a mob.
- Fixed: List a tradeskill station once for every instance of its zone.
- Fixed: Name the brew barrel's tradeskill Brewing.
- Fixed: Show food and drink at base stats since motes cannot upgrade them.
- Fixed: Call the sewing kit's tradeskill Tailoring.
- Fixed: Name tradeskills by skill, not by container.
- Fixed: Drop the notes on how drop and recipe data is gathered.
- Fixed: Say when a recipe's ingredients have not been seen.
- Fixed: Name the oven, which has no item record to be named from.
September 25, 2026
- Added: Quest rewards on item pages and a Quests by zone browser.
- Added: Quest rewards as sources with their hand-ins.
- Added: Choose several classes in both searches, listed alphabetically.
- Added: Drops, merchants, and ground spawns by zone, zones grouped by region.
- Added: Mob pages per zone, under the zone's path.
- Added: Zone pages grouped by item, with drop rates by difficulty.
- Added: EQL ruby logo as favicon, header mark, and on share cards.
- Added: Item stats sit in the item's table and follow the rank slider.
- Added: Ground spawns, merchant locations, and merchant stock.
- Added: Item link previews say their stats are at +0.
- Added: Header menus for items and guides; search shows item matches first.
- Added: Drops index picks a zone, then lists its sources.
- Added: One search for spells and items; item filters by stat, slot, class, effect.
- Added: Item link previews carry the icon and key details.
- Fixed: No Tiger Claw skill on skill-less spells; type 5 clicks are not expendable.
- Fixed: Item filters and the zone list stay pinned below the header.
- Fixed: Item search counts merchant sightings as sold, not dropped.
- Changed: Header mark without a tile; no underline on the site name.
- Changed: Logo tile in the header's navy instead of charcoal.
September 24, 2026
- Added: Regen, level requirements, containers, stack size, backstab.
- Added: Tier rules refit to paired windows; haste mapped.
- Added: Damage truncates per tier; weight and accuracy rows.
- Added: Observed tiers, stacks, and range.
- Added: Rank control moves into the page, with a remember-as-default box.
- Added: Weapon damage, in the tier table and the type line.
- Added: Upgrades table moves below the messages on spell pages.
- Added: Slugged canonical URLs and a sitemap.
- Added: A page per exaltation with the item's overrides of the spell.
- Added: Exaltations as their own searchable list.
- Added: Item hover cards, search suggestions, and a lighter effect filter.
- Added: Effect slots decoded and shown, with spells linking back.
- Added: The search box finds items as well as spells.
- Added: Merchants as item sources from purchases and price quotes.
- Added: Fold instance levels into one drop per source, and item icons.
- Added: Item pages, zone and mob drop pages, and item search.
- Fixed: Exact tier is log2 of copies; weight loses 9% per tier.
- Fixed: Tiers add a tenth of the base per tier, rounded up for stats.
- Fixed: Sitemap as an index of parts under the 50,000-URL limit.
September 23, 2026
- Added: Model heal-over-time duration at 5.5% a rank, nearest tick.
September 22, 2026
- Added: Model mana by category, read rank by rank in game.
- Added: Share cards with a page per spell.
- Added: Add a spell upgrade guide and stop repeating its rules per spell.
- Added: No Class groups for non-player spells, and a search Type filter.
- Added: Recent changes on the home page.
- Added: About page with credits; attributions move off spell and merging pages.
- Added: Upgrade rank slider.
- Added: Spell icons from the client's sprite sheets.
- Added: Hover cards on spell links.
- Fixed: Heal-over-time duration is not the buff rule; leave it at base.
- Fixed: Heal-over-time spells follow the ordinary rules.
- Fixed: 3% a rank for healing and ticks; damage-over-time takes the debuff rates.
- Fixed: Description tokens follow a slot's level formula.
- Fixed: Keep superseded builds, pin the header, highlight every rank row.
- Fixed: Disciplines and combat abilities get no upgrade table.
- Fixed: Header fits a phone screen.
- Fixed: Fast stacking pages; instant spells take no part in stacking.
- Fixed: Whole small icons, and icons in search and stacking lists.
- Changed: Reuse gzip state and write spell pages in parallel.
September 21, 2026
- Added: 404 page and CloudFront viewer-request function.
- Added: Apply explicit block and overwrite rules on the stacking page.
- Added: Condensing, Void-Touched Potential, and mote drops in the item guide.
- Added: Spell descriptions and category names from dbstr_us.txt.
- Added: Item merging guide with routes per mote grade and a calculator.
- Added: Hide spells players cannot obtain from search by default.
- Added: Credit the sources of the upgrade rates under each table.
- Fixed: Show only the attributes whose rule the upgrade window confirms.
- Fixed: Pets gain one level per rank after all.
- Fixed: A summoned pet gains one level at +10, not one per rank.
- Fixed: Use 3.285% per rank, the rate both exact readings allow.
- Fixed: Damage per tick grows 3.3% per rank; initial hits do not grow.
- Fixed: Healing grows 3.3% per rank, measured in game.
- Fixed: Spell ranks cost experience that any mote grade can pay.
September 20, 2026
- Added: Scale heals and per-tick damage and healing with rank.
- Added: Show +1 to +10 spell upgrade scaling on the spell page.
- Added: Apply the EverQuest Legends level 50 cap.
- Added: Say in the header tagline that the site is for EverQuest Legends.
- Fixed: Rank N costs 2^(N-1) motes, 512 at +10.
September 19, 2026
- Added: Spell history from dated snapshots and a recent changes page.
- Added: Spell stacking page and per-spell tabs.
- Added: Rename the site to Ruby.
- Added: Generate the static site with client-side search.
- Added: Decode spell effect slots into readable descriptions.
- Added: Load EverQuest Legends spells_us and spells_us_str data.
- Fixed: Keep exactly one build directory in the output.