Vile Substance
You can only imagine
- Skill:
- Throwing
- Atk Delay:
- 25
- DMG:
- 3
- Ratio:
- 0.12
- Accuracy:
- +0%
- Range:
- 50
- Size:
- SMALL
- Weight:
- 0.0
- Proc Exaltation:
- Vile Substance (Exaltation)
- Combat Effect:
- Disease while its Proc Exaltation is seated (from +4)
Effects
| Effect | Spell | Level | Cast | Reuse | Charges | Active |
|---|---|---|---|---|---|---|
| Combat Effect | Disease | 30 | while its Proc Exaltation is seated (from +4) |
An effect that travels as an exaltation is active only while the item's own exaltation sits in the matching slot, as the item window shows: a copy whose exaltation was moved out does not have it, and the item it was moved to does. The ranks are when each slot kind has been seen opening in captured inventories.
Exaltation
| Exaltation | Slot type | Use | Effect | Level | Slots | Classes | Seen |
|---|---|---|---|---|---|---|---|
| Vile Substance (Exaltation) | Proc Exaltation | Disease | 30 | Range, Ammo | ALL | yes |
The exaltation is this item's effect as an augment: the item has the effect while the exaltation sits in its own Proc Exaltation slot, and moved to a Proc Exaltation slot on another item, it carries the effect there. All known exaltations are listed together.
Stats by tier
The stats above follow the rank slider; the highlighted column here is the same rank. Expand for the tier rules
- Base record values at +0.
- Every tier adds a tenth of the base to each stat, resist, AC, HP, mana, and damage, but never less than a point, and the total is truncated.
- A copy partway to the next tier counts at the base-2 log of the copies merged: 182 copies, +7 with 54/128, count as +7.51.
- Haste gains a point per tier.
- Weight loses 9% of the base per tier, rounded up to a tenth of a pound.
- Gear with two or more stats (HP, AC, mana, endurance, attributes, resists) gains SV Void equal to its tier, and weapons 2.5% accuracy per tier.
- Merging two copies of a tier makes the next: 2 copies are +1, 4 are +2, 8 are +3, and so on.
| +0 seen | +1 seen | +2 seen | +3 seen | +4 seen | +5 | +6 | +7 | +8 | +9 | +10 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 |
| Ratio | 0.12 | 0.12 | 0.12 | 0.12 | 0.16 | 0.16 | 0.16 | 0.20 | 0.20 | 0.20 | 0.24 |
| Accuracy | +0% | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% | +17.5% | +20% | +22.5% | +25% |
Drops from
| Zone | Mob or chest | Seen | Tiers | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| The Liberated Citadel of Runnyeye | a goblin janitor | 1 | +0 | 100% | – | – | – | – |
One row per mob or chest, grouped by zone. Each difficulty's column is the share of its corpses at that difficulty that held the item; hover over it for the counts. A grey figure rests on fewer than five corpses.