Ruby inspired by Lucy, for EverQuest Legends

The Kerran Sha`rr: Desecrated Kejaar Totem

Quest.

Suggested level4 or higher (set by the lowest of Kerra Isle's mobs)
Steps
  1. The Kerran Sha`rr (Kerra Isle): hand in Desecrated Kejaar Totem
To bringDesecrated Kejaar Totem: a kerran `amir in Kerra Isle, level 4-9; a kerran `amir in Kerra Isle 1 (Awakened); a kerran `amir in Kerra Isle 2 (Adaptive)
ZonesKerra Isle (most mobs 4-19)
NPCsThe Kerran Sha`rr
ItemsDesecrated Kejaar Totem

A zone's levels are those most of its attackable spawns came at with no difficulty, the odd few at either end left out; an item source's are its own at the difficulty the item dropped at. The suggested level is the highest of their low ends.

The Kerran Sha`rr in Kerra Isle

How it starts:

Say “Hail”:

Something is wrrrong. Tigerrrs of late have rrreturrrned from the trrraining pits with a hostility I have neverrrr seen. Strrrange sounds come from that island at night. The keeperrrs of the island do not come home to theirrr families. I must ask you to [explorrre the island]. Deterrrmine what is happening there.

Say “explorrre the island”:

Be on guarrrd. I advise you limit yourrr investigation to the norrrth side of the island until we know morrre. Find some evidence that explains these strrrange happenings. Avoid the tigerrr pits to the south, rrreturn alive.
Hand in1 Desecrated Kejaar Totem
Gives backfaction only
Faction+20 Kerra Isle