a greater skeleton
Mob or chest in Lake Nerius: 2 sightings of 1 distinct items.
| Level and class | Level 7-12 · Warrior bonus classes at some difficulties |
|---|---|
| Race and faction | Skeleton |
| Zone | Lake Nerius |
| Seen in zone | 100% of visits (12 of 12) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Respawn | about 4m 50s (median of 29 seen) |
| Spawns at | Wanders: seen on 34 spots across visits.
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Observed damage range | 9 to 28 |
| Observed accuracy | 58% |
| Observed special attacks | Warrior: Cleave Warrior or Cleric or Paladin or Shadow Knight: Bash Warrior or Ranger or Monk or Beastlord or Berserker: Kick |
| Observed spells | Harm Touch 100% |
| Buffs itself | Lesser Shielding |
| Difficulty | Damage range | Bonus classes |
|---|---|---|
| d0 | 9 to 14 | none 100% |
| d1 | none 100% | |
| d4 | 9 to 28 | Cleric 15% · Shadow Knight 12% · Shaman 12% · Monk 9% · Rogue 9% · Bard 6% · Beastlord 6% · Berserker 6% · Magician 6% · Wizard 6% · Enchanter 3% · Necromancer 3% · Paladin 3% · Ranger 3% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
| Item | Zone | Seen | Tiers / price | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| Bone Chips | Lake Nerius | 2 | +0 (2) | 67% | – | – | – | – |