Guard Jassong
Mob or chest in Northern Felwithe: 6 sightings of 5 distinct items.
| Level and class | Level 38-42 · Paladin bonus classes at some difficulties |
|---|---|
| Race and faction | Guard · Emerald Warriors (-15 a kill) |
| Zone | Northern Felwithe |
| Seen in zone | 100% of visits (9 of 9) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Spawns at | Wanders: seen on 3 spots across visits.
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Observed damage range | 16 to 75 |
| Observed accuracy | 18% |
| Accuracy by stance | ranged 16% |
| Observed special attacks | Bash |
| Seen wearing | Symbol of Transal, Center, Augmentation, Feedback, Major Shielding, Skin like Rock (from other mobs) (in the target window) |
| Heals | Healing, Lay on Hands |
| Difficulty | Hit points | Damage range | Bonus classes |
|---|---|---|---|
| d0 | public: 3,352 | 19 to 75 | none 100% |
| d1 | none 100% | ||
| d2 | instance: 8 players 4,149 | 41 | none 100% |
| d3 | 16 | none 100% | |
| d4 | instance: 8 players 6,605 | 40 | Enchanter 100% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
| Item | Zone | Seen | Tiers / price | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| Fine Steel Rapier | Northern Felwithe | 1 | +3 | – | – | – | 100% | – |
| Flame Agate | Northern Felwithe | 1 | +0 | 50% | – | – | – | – |
| Gold Ring | Northern Felwithe | 1 | +3 | – | – | – | 100% | – |
| Silver Amulet | Northern Felwithe | 1 | +2 | – | – | 100% | – | – |
| Two Handed Sword | Northern Felwithe | 2 | +0, +1 | 50% | 100% | – | – | – |
Faction
What killing Guard Jassong does to your standing, from 6 kills seen: the hit each faction takes, whatever your standing, which moves by less near its limit.
| Faction | Hit | Kills |
|---|---|---|
| Emerald Warriors | -15 | 6 |
| Kelethin Merchants | -1 | 6 |
| Merchants of Felwithe | -1 | 6 |
| Indigo Brotherhood | +5 | 6 |