a glyphed guard
Mob or chest in The Castle of Mistmoore: 125 sightings of 25 distinct items.
| Level and class | Level 25-27 · Warrior bonus classes at some difficulties |
|---|---|
| Race and faction | Dark Elf · Mayong Mistmoore (-5 a kill) |
| Zone | The Castle of Mistmoore |
| Seen in zone | 100% of visits (8 of 8) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Respawn | about 8m 48s (median of 3 seen) |
| Spawns at | Wanders: seen on 5 spots across visits.
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Observed damage range | 1 to 48 |
| Observed accuracy | 15% |
| Observed special attacks | Warrior: Cleave Warrior or Cleric or Paladin or Shadow Knight: Bash Warrior or Monk or Berserker: Kick |
| Observed spells | Harm Touch 100% |
| Difficulty | Hit points | Damage range | Bonus classes |
|---|---|---|---|
| d0 | none 100% | ||
| d4 | instance: 2 players 2,660 | 1 to 48 | Cleric 33% · Berserker 22% · Monk 11% · Paladin 11% · Shadow Knight 11% · Shaman 11% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
Faction
What killing a glyphed guard does to your standing, from 4 kills seen: the hit each faction takes, whatever your standing, which moves by less near its limit.
| Faction | Hit | Kills |
|---|---|---|
| Mayong Mistmoore | -5 | 4 |
| Agents of Mistmoore | -5 | 4 |
| King Tearis Thex | +5 | 4 |
| League of Antonican Bards | +5 | 4 |
| Ring of Scale | +5 | 4 |