a deepwater goblin
Mob or chest in The Oasis of Marr: 25 sightings of 8 distinct items.
| Level and class | Level 33-37 · Cleric, Warrior, Wizard bonus classes at some difficulties |
|---|---|
| Race and faction | Goblin · Riptide Goblins (-1 a kill) |
| Zone | The Oasis of Marr |
| Seen in zone | 98% of visits (42 of 43) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Respawn | about 2m 49s (median of 8 seen) |
| Spawns at | Wanders: seen on 8 spots across visits.
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Observed damage range | 9 to 87 |
| Observed accuracy | 35% |
| Observed special attacks | Berserker: Frenzy Monk: Dragon Punch Warrior: Cleave Warrior or Cleric or Paladin or Shadow Knight: Bash Warrior or Monk or Beastlord or Berserker: Kick Other: Archery |
| Observed spells | Beastlord: Envenomed Breath 14%, Ice Spear 14% Cleric or Paladin: Holy Might 14% Magician: Shock of Spikes 14% Necromancer: Shock of Poison 14% Necromancer or Shadow Knight: Lifedraw 14% Wizard: Lightning Bolt 14% |
| Difficulty | Damage range | Bonus classes |
|---|---|---|
| d0 | none 100% | |
| d4 | 9 to 87 | Magician 17% · Paladin 13% · Monk 9% · Necromancer 9% · Shadow Knight 9% · Warrior 9% · Bard 4% · Beastlord 4% · Berserker 4% · Cleric 4% · Enchanter 4% · Rogue 4% · Wizard 4% · none 4% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
| Item | Zone | Seen | Tiers / price | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| Arrow | The Oasis of Marr | 8 | +4 (8) | – | – | – | – | 100% |
| Bronze Dagger | The Oasis of Marr | 1 | +4 | – | – | – | – | 13% |
| Hunting Bow | The Oasis of Marr | 8 | +4 (8) | – | – | – | – | 100% |
| Opoline Helm (details not known yet) | The Oasis of Marr | 3 | +4 (3) | – | – | – | – | 38% |
| Raw-Hide Gorget | The Oasis of Marr | 1 | +4 | – | – | – | – | 13% |
| Raw-Hide Shoulderpads | The Oasis of Marr | 2 | +4 (2) | – | – | – | – | 25% |
| Raw-Hide Tunic | The Oasis of Marr | 1 | +4 | – | – | – | – | 13% |
| Rusty Long Sword | The Oasis of Marr | 1 | +4 | – | – | – | – | 13% |
Faction
What killing a deepwater goblin does to your standing, from 6 kills seen: the hit each faction takes, whatever your standing, which moves by less near its limit.
| Faction | Hit | Kills |
|---|---|---|
| Riptide Goblins | -1 | 6 |
| Gem Choppers | +5 | 6 |
| Storm Guard | +5 | 6 |
| Emerald Warriors | +5 | 6 |