a lizardman warrior
Mob or chest in The Rathe Mountains: 3 sightings of 2 distinct items.
| Level and class | Level 6-12 · Warrior bonus classes at some difficulties |
|---|---|
| Race and faction | Lizard Man · Allize Taeew (-1 a kill) |
| Zone | The Rathe Mountains |
| Seen in zone | 100% of visits (6 of 6) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Respawn | about 2m 31s (median of 4 seen) |
| Spawns at | Wanders: seen on 7 spots across visits.
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Difficulty | Bonus classes |
|---|---|
| d0 | none 100% |
| d2 | none 98% · Shaman 3% |
| d3 | none 80% · Druid 6% · Bard 3% · Beastlord 3% · Cleric 3% · Magician 3% · Necromancer 3% |
| d4 | Enchanter 18% · Ranger 12% · Shaman 12% · Cleric 9% · Monk 9% · Wizard 9% · Bard 6% · Berserker 6% · Druid 6% · Shadow Knight 6% · Beastlord 3% · Necromancer 3% · Paladin 3% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
| Item | Zone | Seen | Tiers / price | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| Lizard Tail | The Rathe Mountains | 2 | +0 (2) | 100% | – | – | 100% | – |
| Worn Great Staff | The Rathe Mountains | 1 | +3 | – | – | – | 100% | – |
Faction
What killing a lizardman warrior does to your standing, from 2 kills seen: the hit each faction takes, whatever your standing, which moves by less near its limit.
| Faction | Hit | Kills |
|---|---|---|
| Allize Taeew | -1 | 2 |
| Allize Volew | +5 | 2 |