Guard Drazden
Mob or chest in West Freeport: 3 sightings of 1 distinct items.
| Level and class | Level 40 · Warrior bonus classes at some difficulties |
|---|---|
| Race and faction | Guard · The Freeport Militia (-400 a kill) |
| Zone | West Freeport |
| Seen in zone | 81% of visits (13 of 16) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Respawn | about 1m 56s (median of 6 seen) |
| Spawns at |
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Observed damage range | 15 to 116 |
| Observed accuracy | 31% |
| Observed special attacks | Berserker: Frenzy Warrior: Cleave Warrior or Cleric or Paladin: Bash Warrior or Ranger or Berserker: Kick |
| Observed spells | Burst of Fire 100% |
| Difficulty | Hit points | Damage range | Bonus classes |
|---|---|---|---|
| d0 | public: 3,947 | 15 to 97 | none 100% |
| d4 | instance: 4 players 7,421 | 18 to 116 | Berserker 33% · Bard 17% · Cleric 17% · Paladin 17% · Ranger 17% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
| Item | Zone | Seen | Tiers / price | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| Damaged Militia Helm | West Freeport | 3 | +0 (3) | 100% | – | – | – | 50% |
Faction
What killing Guard Drazden does to your standing, from 5 kills seen: the hit each faction takes, whatever your standing, which moves by less near its limit.
| Faction | Hit | Kills |
|---|---|---|
| The Freeport Militia | -400 | 5 |
| Coalition of Tradefolk Underground | -60 | 5 |
| Knights of Truth | +40 | 5 |
| Priests of Marr | +40 | 5 |