Guard Greedin
Mob or chest in West Freeport: 6 sightings of 2 distinct items.
| Level and class | Level 37 · Warrior bonus classes at some difficulties |
|---|---|
| Race and faction | Guard · The Freeport Militia (-50 a kill) |
| Zone | West Freeport |
| Seen in zone | 81% of visits (13 of 16) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Respawn | about 7m 43s (median of 4 seen) |
| Spawns at |
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Observed damage range | 14 to 96 |
| Observed accuracy | 39% |
| Observed special attacks | Warrior: Cleave Warrior or Cleric: Bash Warrior or Monk: Kick |
| Observed spells | Force 50%, Wrath 50% |
| Difficulty | Hit points | Damage range | Bonus classes |
|---|---|---|---|
| d0 | public: 2,850 | 14 to 85 | none 100% |
| d4 | instance: 4 players 4,859 | 16 to 96 | Bard 25% · Cleric 25% · Enchanter 25% · Monk 25% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
| Item | Zone | Seen | Tiers / price | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| Damaged Militia Helm | West Freeport | 3 | +0 (3) | 100% | – | – | – | 100% |
| Rusty Dagger | West Freeport | 3 | +0, +4 (2) | 100% | – | – | – | 100% |
Faction
What killing Guard Greedin does to your standing, from 3 kills seen: the hit each faction takes, whatever your standing, which moves by less near its limit.
| Faction | Hit | Kills |
|---|---|---|
| The Freeport Militia | -50 | 3 |
| Coalition of Tradefolk Underground | -7 | 3 |
| Knights of Truth | +5 | 3 |
| Priests of Marr | +5 | 3 |