a Teir`Dal rogue
Mob or chest in Befallen: 102 sightings of 37 distinct items.
| Level and class | Level 22-23 · Rogue bonus classes at some difficulties |
|---|---|
| Race and faction | Dark Elf · Befallen Inhabitants (-2 a kill) |
| Zone | Befallen |
| Seen in zone | 88% of visits (7 of 8) |
| Slowable | unknown |
| Charmable | unknown |
| Mezzable | unknown |
| Spawns at | Wanders: seen on 15 spots across visits.
As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to. |
| Observed damage range | 1 to 21 |
| Observed accuracy | 70% |
| Observed special attacks | Backstab |
| Seen wearing | Shield of Thistles (from other mobs), Skin like Rock (from other mobs) (in the target window) |
| Difficulty | Hit points | Damage range | Bonus classes |
|---|---|---|---|
| d0 | public: 852 | 1 to 21 | none 100% |
| d1 | none 100% | ||
| d4 | Magician 18% · Monk 18% · Bard 9% · Beastlord 9% · Cleric 9% · Druid 9% · Necromancer 9% · Paladin 9% · Shadow Knight 9% |
Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.
Faction
What killing a Teir`Dal rogue does to your standing, from 8 kills seen: the hit each faction takes, whatever your standing, which moves by less near its limit.
| Faction | Hit | Kills |
|---|---|---|
| Befallen Inhabitants | -2 | 8 |