Parrying Dagger
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Secondary
- Type:
- Shield
- Size:
- SMALL
- Weight:
- 2.5
- AC:
- 4
Stats by tier
The stats above follow the rank slider; the highlighted column here is the same rank. Expand for the tier rules
- Base record values at +0.
- Every tier adds a tenth of the base to each stat, resist, AC, HP, mana, and damage, but never less than a point, and the total is truncated.
- A copy partway to the next tier counts at the base-2 log of the copies merged: 182 copies, +7 with 54/128, count as +7.51.
- Haste gains a point per tier.
- Weight loses 9% of the base per tier, rounded up to a tenth of a pound.
- Gear with two or more stats (HP, AC, mana, endurance, attributes, resists) gains SV Void equal to its tier, and weapons 2.5% accuracy per tier.
- Merging two copies of a tier makes the next: 2 copies are +1, 4 are +2, 8 are +3, and so on.
| +0 seen | +1 seen | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AC | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| Weight | 2.5 | 2.3 | 2.1 | 1.9 | 1.6 | 1.4 | 1.2 | 1.0 | 0.7 | 0.5 | 0.3 |
Sold by
| Merchant | Zone | Location | Price | Seen |
|---|---|---|---|---|
| Merchant Gililya Weapons | The Greater Faydark | -481, -211, 161 | 3g 1s 4c | 1 |
Locations are as /loc gives them: Y, X, Z. Only what a merchant always carries is listed, not what players sold to it.
Drops from
| Zone | Mob or chest | Seen | Tiers | Rate | ||||
|---|---|---|---|---|---|---|---|---|
| d0 | d1 | d2 | d3 | d4 | ||||
| Befallen | a cracked skeleton | 3 | +0 (3) | 6% | – | – | – | – |
| Befallen | a putrid skeleton | 3 | +0, +1, +4 | 2% | 25% | – | – | 2% |
| Befallen | Gynok Moltor | 2 | +0, +2 | 6% | – | 20% | – | – |
| Befallen | a skeletal excavator | 2 | +0, +1 | 2% | 33% | – | – | – |
| Befallen | Reward Chest (chest) | 1 | +4 | – | – | – | – | 3% |
| Befallen | a dread bone | 1 | +4 | – | – | – | – | 2% |
| Befallen | a sturdy skeleton | 1 | +4 | – | – | – | – | 7% |
| Paineel | a decaying skeleton | 2 | +0, +1 | 0% | – | – | – | – |
| The Southern Desert of Ro | a zombie | 1 | +0 | 25% | – | – | – | – |
| West Freeport | a decaying skeleton | 1 | +0 | 33% | – | – | – | – |
One row per mob or chest, grouped by zone. Each difficulty's column is the share of its corpses at that difficulty that held the item; hover over it for the counts. A grey figure rests on fewer than five corpses.