Ruby inspired by Lucy, for EverQuest Legends

a greater skeleton

Mob or chest in Befallen: 164 sightings of 30 distinct items.

Level and classLevel 11-13 · Warrior bonus classes at some difficulties
Race and factionAncient Skeleton
ZoneBefallen
Seen in zone88% of visits (7 of 8)
Slowableunknown
Charmableunknown
Mezzableunknown
Spawns at

Wanders: seen on 13 spots across visits.

  • -586, -60, -38 (5 of 7 spawns here)
  • -437, 104, -38 (3 of 7 spawns here)
  • -439, -211, -38 (3 of 7 spawns here)
  • -591, 88, -38 (3 of 7 spawns here)
  • -416, -114, -38 (2 of 7 spawns here)
  • -519, 130, -38 (2 of 7 spawns here)
  • -556, 18, -38 (2 of 14 spawns here)
  • -384, -175, -38 (2 of 5 spawns here)
  • -449, 47, -38 (2 of 6 spawns here)
  • -456, -31, -38 (2 of 7 spawns here)
  • -568, 161, -38 (2 of 7 spawns here)
  • -400, 98, -38 (2 of 7 spawns here)
  • -546, 191, -38 (2 of 7 spawns here)
  • -500, -231, -38 (seen once) (1 of 6 spawns here)
  • -372, 29, -38 (seen once) (1 of 7 spawns here)
  • -491, -166, -38 (seen once) (1 of 6 spawns here)
  • -533, -159, -38 (seen once) (1 of 6 spawns here)

As /loc gives them: Y, X, Z, the most used first; nearby spawns share a spot, and one seen in a single visit may be where the mob had been pulled to.

Observed damage range1 to 9
Observed accuracy56%
Observed special attacksWarrior: Bash, Cleave
Warrior or Ranger or Monk: Kick
DifficultyHit pointsDamage rangeBonus classes
d0public: 3341 to 9none 100%
d1none 100%
d4Monk 33% · Ranger 33% · Wizard 33%

Bonus classes: the classes a difficulty's spawns carry beside their main one, as they come together, each makeup with its share of the spawns: "Druid + Berserker 74% · Magician 26%" is a spawn with a Druid and a Berserker, or one with a Magician alone. Hover hit points for the fights behind them, or the level above for how its spawns spread over it.

ItemZoneSeenTiers / priceRate
d0d1d2d3d4
Ale Befallen 2+0 (2)3%––––
Backpack Befallen 2+0 (2)––10%–1%
Bandages Befallen 3+0 (3)2%20%––1%
Bone Chips Befallen 86+0 (86)62%60%50%–53%
Bottle of Kalish Befallen 2+0 (2)2%–––1%
Bronze Knuckles Befallen 2+4 (2)––––3%
Bronze Long Sword Befallen 3+0 (2), +43%–––1%
Bronze Two Handed Sword Befallen 1+2––10%––
Mead Befallen 1+0––––1%
Mote of Infinitesimal Potential Befallen 2+0 (2)3%––––
Mote of Lesser Potential Befallen 3+0 (3)––––4%
Mote of Minor Potential Befallen 2+0 (2)––20%––
Ration Befallen 1+0––––1%
Raw-Hide Belt Befallen 2+1, +42%–––1%
Raw-Hide Cloak Befallen 3+0, +1, +42%20%––1%
Raw-Hide Gloves Befallen 5+0 (2), +3, +4 (2)3%–10%–3%
Raw-Hide Mask Befallen 2+0, +42%–––1%
Raw-Hide Shoulderpads Befallen 1+02%––––
Raw-Hide Skullcap Befallen 3+0 (2), +43%–––1%
Raw-Hide Sleeves Befallen 3+4 (3)––––4%
Raw-Hide Tunic Befallen 2+4 (2)––––3%
Raw-Hide Wristbands Befallen 4+0 (2), +4 (2)3%–––3%
Rusty Broad Sword Befallen 4+0 (2), +2, +43%20%––1%
Rusty Dagger Befallen 1+4––––1%
Rusty Long Sword Befallen 10+0 (5), +2, +4 (4)9%–10%–5%
Rusty Short Sword Befallen 6+0 (3), +2, +4 (2)5%–10%–3%
Short Beer Befallen 1+0––––1%
Small Bag Befallen 3+0 (3)2%–10%–1%
Small Box Befallen 3+0 (3)––10%–3%
Water Flask Befallen 1+0––––1%